Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Large Map Handling #3

Open
megumumpkin opened this issue Aug 12, 2022 · 2 comments
Open

Large Map Handling #3

megumumpkin opened this issue Aug 12, 2022 · 2 comments
Assignees
Labels
backend Part of the behind processes of the game core feature Feature that is integral to the game

Comments

@megumumpkin
Copy link
Owner

megumumpkin commented Aug 12, 2022

The game may have large maps, for gameplay it is needed to keep the precision high enough to not make glitches both in graphics and game logic.

@megumumpkin megumumpkin self-assigned this Aug 12, 2022
@megumumpkin megumumpkin added core feature Feature that is integral to the game backend Part of the behind processes of the game labels Aug 12, 2022
@megumumpkin megumumpkin moved this from Todo to In Progress in WickedEngine-Demo Game Development Oct 9, 2022
@Sphynxcolt
Copy link

Cant we make some sort of world partition, Separating the terrain into LODs

@megumumpkin
Copy link
Owner Author

Yes, I think this could work

@megumumpkin megumumpkin moved this from In Progress to Todo in WickedEngine-Demo Game Development Aug 6, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
backend Part of the behind processes of the game core feature Feature that is integral to the game
Development

No branches or pull requests

2 participants