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sebamarynissen committed Nov 15, 2024
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info:
summary: SP Modular Parking - Add-on Pack 1
description: |
This is the 1st addon pack of my SuperParking modular parking series. Unlike a full-blown expansion, this small pack covers some odds and ends that I missed on the original sets. These include full no road marking support for all junction variations, and a couple of transitions for a few awkward spots.Package Overview
This is the 1st addon pack of the SuperParking modular parking series. Unlike a full-blown expansion, this small pack covers some odds and ends that I missed on the original sets. These include full no road marking support for all junction variations, and a couple of transitions for a few awkward spots.Package Overview
The set contains a set of 14 lots, all of which are cosmetic pieces located near the top of the Parks menu. Like before all of the menus are grouped and color coded according to the specific type of parking. DAMN menu support for this addon pack is included in the integrated package here.
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2 changes: 1 addition & 1 deletion src/yaml/kingofsimcity/sp-modular-parking-base-set.yaml
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summary: SP Modular Parking - Base Set
description: |
This is the 1st part of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more.
This is the 1st part of the SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This is the base set, which contains all the essentials for making orthogonal oriented parking lots, junctions, and more.
There are two different packages available for download: one for Right-hand Drive and Left-hand Drive. Choose one.
The set contains a set of 49 lots. There are 7 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type.
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summary: SP Modular Parking - Diagonal Set
description: |
This is the 1st expansion pack of my SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This set covers diagonals - largely uncharted territory - by adding a plethora of new parking options for your cities including the ability to create fully-diagonal oriented parking lots. As if that wasn't enough, there's a wealth of different orthogonal transitions and connector pieces to combine with the base set for even more ridiculous combinations.
This is the 1st expansion pack of the SuperParking modular parking series, which is aimed towards creating even more realistic and crazy parking derivatives from the original SHK Parking Pack. This set covers diagonals - largely uncharted territory - by adding a plethora of new parking options for your cities including the ability to create fully-diagonal oriented parking lots. As if that wasn't enough, there's a wealth of different orthogonal transitions and connector pieces to combine with the base set for even more ridiculous combinations.
The set contains a set of 50 lots. There are 3 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 47 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, including A, B, and Joiner categories.
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info:
summary: SP Modular Parking - Extension Set
description: |
This is the 2nd expansion pack of my SuperParking modular parking series, which unlocks even more ridiculous combinations for your parking lots. This set adds some much needed larger basic pieces and covers advanced pathing, S-curves, and more.
This is the 2nd expansion pack of the SuperParking modular parking series, which unlocks even more ridiculous combinations for your parking lots. This set adds some much needed larger basic pieces and covers advanced pathing, S-curves, and more.
The set contains a set of 44 lots. There are 2 functional “parking garage” pieces, with Transit Enabled connections which are located in the Misc Transportation menu, and 42 cosmetic pieces located near the top of the Parks menu. All of the menus are grouped and color coded according to the specific type of parking, ranging from A to D type. These are broken down in the included readme, which also includes a couple of useful tips for some of the more complex combinations.
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3 changes: 1 addition & 2 deletions src/yaml/mattb325/cruise-ship-terminal.yaml
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info:
summary: Cruise Ship Terminal
description: |
The in game cruise ship building has always been a disappointment, and while a few folk have attempted to re-lot the original, I am unaware of anything that has ever been released that complements (rather than over-writes) the function of the cruise ship building.
Using the cruise ship terminal helps to break through demand caps, increase mayor and landmark ratings, and provides jobs; all of these enable you to get a thriving high end commercial services sector and enable a higher populations of R$$ and R$$$ sims.
This is crucial to helping build large cities.
In real life, most cruise ship terminals are fairly swank affairs as, just like airports, they are often the first impression a visitor has of a city.
This cruise ship building that I have made is modded similarly to the in-game version and I have also made custom seawalls for the lot.
This cruise ship building is modded similarly to the in-game version and there are also custom made seawalls for the lot.
Like the ingame version, it is found in the rewards menu and provides jobs once plopped.
It therefore needs road access.
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