A real-world hiking* map** using unreal engine.
... is to provide a visually pleasing, functional map to plan your trips to the outside.
- Unreal Engine Procedural Mesh
- Open3D integration (not in VCS due to file size limitations)
- Multithreaded Height-JPEG to Triangle Mesh conversion
- Terrain based coloring
- Refactoring: Remove "AChunk" in Favor of one ProceduralMesh Component living in ChunkWorld
- Less Crashes
- WASD movement
- mush more ...
* does not contain any features to support hiking yet.
** barely a functioning map at the current state