Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for Checkpoint requests #379

Open
wants to merge 1 commit into
base: main
Choose a base branch
from
Open

Conversation

iAbadia
Copy link

@iAbadia iAbadia commented Mar 23, 2023

Hi, I would like to present this PR to add support in the DAP for Checkpoints. The use case I find for this feature are GDB's Checkpoints.

I'm working on a PR for microsoft/vscode-cpptools to add GUI support for Checkpoints in GDB. I have it working using an EvaluateRequest but it would be ideal to use a standard DAP request instead. If this PR goes ahead I'll add the subsequent PR on microsoft/MIEngine to make use of it 🙂

- Add supportsCheckpointRequests capability.
- Add createCheckpoint, deleteCheckpoint and
  loadCheckpoint Requests.
@microsoft-github-policy-service
Copy link
Contributor

@iAbadia please read the following Contributor License Agreement(CLA). If you agree with the CLA, please reply with the following information.

@microsoft-github-policy-service agree [company="{your company}"]

Options:

  • (default - no company specified) I have sole ownership of intellectual property rights to my Submissions and I am not making Submissions in the course of work for my employer.
@microsoft-github-policy-service agree
  • (when company given) I am making Submissions in the course of work for my employer (or my employer has intellectual property rights in my Submissions by contract or applicable law). I have permission from my employer to make Submissions and enter into this Agreement on behalf of my employer. By signing below, the defined term “You” includes me and my employer.
@microsoft-github-policy-service agree company="Microsoft"
Contributor License Agreement

Contribution License Agreement

This Contribution License Agreement (“Agreement”) is agreed to by the party signing below (“You”),
and conveys certain license rights to Microsoft Corporation and its affiliates (“Microsoft”) for Your
contributions to Microsoft open source projects. This Agreement is effective as of the latest signature
date below.

  1. Definitions.
    “Code” means the computer software code, whether in human-readable or machine-executable form,
    that is delivered by You to Microsoft under this Agreement.
    “Project” means any of the projects owned or managed by Microsoft and offered under a license
    approved by the Open Source Initiative (www.opensource.org).
    “Submit” is the act of uploading, submitting, transmitting, or distributing code or other content to any
    Project, including but not limited to communication on electronic mailing lists, source code control
    systems, and issue tracking systems that are managed by, or on behalf of, the Project for the purpose of
    discussing and improving that Project, but excluding communication that is conspicuously marked or
    otherwise designated in writing by You as “Not a Submission.”
    “Submission” means the Code and any other copyrightable material Submitted by You, including any
    associated comments and documentation.
  2. Your Submission. You must agree to the terms of this Agreement before making a Submission to any
    Project. This Agreement covers any and all Submissions that You, now or in the future (except as
    described in Section 4 below), Submit to any Project.
  3. Originality of Work. You represent that each of Your Submissions is entirely Your original work.
    Should You wish to Submit materials that are not Your original work, You may Submit them separately
    to the Project if You (a) retain all copyright and license information that was in the materials as You
    received them, (b) in the description accompanying Your Submission, include the phrase “Submission
    containing materials of a third party:” followed by the names of the third party and any licenses or other
    restrictions of which You are aware, and (c) follow any other instructions in the Project’s written
    guidelines concerning Submissions.
  4. Your Employer. References to “employer” in this Agreement include Your employer or anyone else
    for whom You are acting in making Your Submission, e.g. as a contractor, vendor, or agent. If Your
    Submission is made in the course of Your work for an employer or Your employer has intellectual
    property rights in Your Submission by contract or applicable law, You must secure permission from Your
    employer to make the Submission before signing this Agreement. In that case, the term “You” in this
    Agreement will refer to You and the employer collectively. If You change employers in the future and
    desire to Submit additional Submissions for the new employer, then You agree to sign a new Agreement
    and secure permission from the new employer before Submitting those Submissions.
  5. Licenses.
  • Copyright License. You grant Microsoft, and those who receive the Submission directly or
    indirectly from Microsoft, a perpetual, worldwide, non-exclusive, royalty-free, irrevocable license in the
    Submission to reproduce, prepare derivative works of, publicly display, publicly perform, and distribute
    the Submission and such derivative works, and to sublicense any or all of the foregoing rights to third
    parties.
  • Patent License. You grant Microsoft, and those who receive the Submission directly or
    indirectly from Microsoft, a perpetual, worldwide, non-exclusive, royalty-free, irrevocable license under
    Your patent claims that are necessarily infringed by the Submission or the combination of the
    Submission with the Project to which it was Submitted to make, have made, use, offer to sell, sell and
    import or otherwise dispose of the Submission alone or with the Project.
  • Other Rights Reserved. Each party reserves all rights not expressly granted in this Agreement.
    No additional licenses or rights whatsoever (including, without limitation, any implied licenses) are
    granted by implication, exhaustion, estoppel or otherwise.
  1. Representations and Warranties. You represent that You are legally entitled to grant the above
    licenses. You represent that each of Your Submissions is entirely Your original work (except as You may
    have disclosed under Section 3). You represent that You have secured permission from Your employer to
    make the Submission in cases where Your Submission is made in the course of Your work for Your
    employer or Your employer has intellectual property rights in Your Submission by contract or applicable
    law. If You are signing this Agreement on behalf of Your employer, You represent and warrant that You
    have the necessary authority to bind the listed employer to the obligations contained in this Agreement.
    You are not expected to provide support for Your Submission, unless You choose to do so. UNLESS
    REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING, AND EXCEPT FOR THE WARRANTIES
    EXPRESSLY STATED IN SECTIONS 3, 4, AND 6, THE SUBMISSION PROVIDED UNDER THIS AGREEMENT IS
    PROVIDED WITHOUT WARRANTY OF ANY KIND, INCLUDING, BUT NOT LIMITED TO, ANY WARRANTY OF
    NONINFRINGEMENT, MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
  2. Notice to Microsoft. You agree to notify Microsoft in writing of any facts or circumstances of which
    You later become aware that would make Your representations in this Agreement inaccurate in any
    respect.
  3. Information about Submissions. You agree that contributions to Projects and information about
    contributions may be maintained indefinitely and disclosed publicly, including Your name and other
    information that You submit with Your Submission.
  4. Governing Law/Jurisdiction. This Agreement is governed by the laws of the State of Washington, and
    the parties consent to exclusive jurisdiction and venue in the federal courts sitting in King County,
    Washington, unless no federal subject matter jurisdiction exists, in which case the parties consent to
    exclusive jurisdiction and venue in the Superior Court of King County, Washington. The parties waive all
    defenses of lack of personal jurisdiction and forum non-conveniens.
  5. Entire Agreement/Assignment. This Agreement is the entire agreement between the parties, and
    supersedes any and all prior agreements, understandings or communications, written or oral, between
    the parties relating to the subject matter hereof. This Agreement may be assigned by Microsoft.

@iAbadia
Copy link
Author

iAbadia commented Mar 23, 2023

@microsoft-github-policy-service agree

@connor4312
Copy link
Member

connor4312 commented Mar 23, 2023

I think representing checkpointed processes as Threads might make sense. That allows individual addressability and lifetime management (and UI reuse for consumers) without a ton of new checkpoint-specific calls. What do you think?

@iAbadia
Copy link
Author

iAbadia commented Mar 24, 2023

Thank for the reply @connor4312 !

I love the idea of getting UI figured out "for free" but I'm concerned it may not be the best solution in this situation given the fundamental difference between Threads and Checkpoints. Since my use case is GDB in Linux, all this is Linux-specific:

While C++ threads are created as Linux threads (they all share a PID and are given individual SPIDs or TIDs, can share resources like memory and file descriptors), GDB handles Checkpoints as different Processes (they each have their own PID, men space, file descriptors, etc.). This makes it very easy to spawn and kill Checkpoints, while with Threads is not so trivial and rarely desired.

On the other hand it's true that Checkpoints and Threads are mutually exclusive (See bug 12628), which would work nicely UI-wise (If Threads: Show thread options; else show Checkpoint options) but Checkpoints seems like too much of a niche use case (C/C++ on Linux) to make a convincing argument for increasing the complexity of the common case (Any lang on any platform).

@connor4312
Copy link
Member

connor4312 commented Mar 24, 2023

Checkpoints seems like too much of a niche use case (C/C++ on Linux) to make a convincing argument for increasing the complexity of the common case (Any lang on any platform).

Yea, that's why I'm trying to see if we can roll it into Threads so client's don't have to do a lot of work (or, realistically, choose not to do the work) to support the niche.

While C++ threads are created as Linux threads (they all share a PID and are given individual SPIDs or TIDs, can share resources like memory and file descriptors), GDB handles Checkpoints as different Processes (they each have their own PID, men space, file descriptors, etc.). This makes it very easy to spawn and kill Checkpoints, while with Threads is not so trivial and rarely desired.

The resource usage and sharing is not something we really care about in the DAP specification, as far as I know. For example, while there is representation of memory, this is given on a variable-by-variable basis and not required to be contiguous for a program. And we do support thread termination already.

My question is, are there things that DAP can't express with threads that we'd want to do with checkpoints, and are there things DAP can do with threads that wouldn't be applicable for checkpoints?

@iAbadia
Copy link
Author

iAbadia commented Mar 28, 2023

are there things that DAP can't express with threads that we'd want to do with checkpoints, and are there things DAP can do with threads that wouldn't be applicable for checkpoints?

The only thing that can't be done with the current DAP spec is the creation of checkpoints. Checkpoint deletion can be done as Thread termination (a limitation would be that the main or Checkpoint 0 can't be terminated). Checkpoints can be represented as threads (they both have ID and a stack trace). Checkpoint resume can be done as Thread resume (thanks to supportsSingleThreadExecutionRequests since only one checkpoint can run at a time).

I'm thinking that an option would be to add Checkpoint Creation as Thread Spawn, and to go with the thread support. supportsThreadSpawn or similar would effectively mean what supportsCheckpointRequests does in my proposal.

@connor4312
Copy link
Member

connor4312 commented Mar 28, 2023

I'm okay keeping the verbiage as "Create Checkpoint", but it sounds like it's okay for the return value of that to be a thread ID, and then for clients to interact with that thread normally (or, if they want to, they could have special UI handling.) Then we only need a single new request for that.

cc @roblourens for thoughts too

@gregg-miskelly
Copy link
Member

@iAbadia, in case this isn't obvious -- if your goal is just to support this in MIEngine with UI the C++ tools VS Code extension, it doesn't make sense for this to be in the standard, and doing so probably makes your task more difficult.

The reasons to add this to the standard are:

  • Multiple DAP clients (ex: VS Code, vim) are interested in adding support for the snapshot management UI
    -and/or-
  • Multiple debug adapters are interested in supporting these interfaces and at least one DAP client (ex: VS Code) is interested in supporting it

@puremourning
Copy link
Contributor

I would be interested in adding support to Vimspector, but using the threads abstraction seems on the face of it odd to me. It feels like a lot of special casing would be required client side to surface this set of functions in a reasonable and discoverable way.

I would be happy perhaps to work with the cpptools team on a prototype to see how the UX turns out. But I suspect that something more like breakpoints is a better model, though I could be wrong.

@gregg-miskelly
Copy link
Member

I have never used checkpoints in GDB, but in the general concept, checkpoints can have multiple threads, so I would agree with @puremourning that I don't think it makes sense to treat them like threads.

@iAbadia
Copy link
Author

iAbadia commented Mar 28, 2023

I would be happy perhaps to work with the cpptools team on a prototype to see how the UX turns out. But I suspect that something more like breakpoints is a better model, though I could be wrong.

I have an almost finished version of this. It adds a view like the Breakpoints View on the debug tab. The last bit pending is a way to ask the Watch and Variables view to refresh after loading a Checkpoint. Unfortunately the VSCode Extension API doesn't offer a way to do this and I was going to add support on MIEngine for a InvalidateRequest that would trigger an InvalidateEvent (which those Views listen for and refresh). The API exposes the DebugSession so te extension can issue the InvalidateRequest.

I opened this PR as it's tangent to that other piece of work and I thought: why not?

image

@roblourens
Copy link
Member

The last bit pending is a way to ask the Watch and Variables view to refresh after loading a Checkpoint. Unfortunately the VSCode Extension API doesn't offer a way to do this and I was going to add support on MIEngine for a InvalidateRequest that would trigger an InvalidateEvent (which those Views listen for and refresh). The API exposes the DebugSession so te extension can issue the InvalidateRequest.

I think I don't follow why the invalidation is driven by the view, wouldn't the Checkpoint be loaded by the debug adapter anyway, and it would know that it needs to then fire an InvalidateEvent?

@iAbadia
Copy link
Author

iAbadia commented Mar 29, 2023

@roblourens After loading the checkpoint the debugger state has changed but the UI views don't know it has so they won't refresh. I asked in vscode-discussions#535 and Extensions can't just reach into the Views and ask them to refresh, which would be ideal. This is why initially I decided to go down to the debug adapter and fire an event from there since these views will receive it. From your comment I see how I could bundle sending an InvalidateEvent after receiving a LoadCheckpoint, which would save having to send an InvalidateRequest. I like this

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants