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neinwhal edited this page Aug 7, 2019 · 35 revisions

2.0.0 (Rewrite - Minetest: Third Age)

1.1.0 to 1.2.0: (The End of the Road ... for now)

  • Update WorldEdit
  • Add functioning beds & chairs
  • New names and reponses for mob interactions.
  • Bow reload time dependent on material
  • Added 5 minutes immunity to new spawns
  • Improved hobbit holes
  • Witch king & nazgul no longer destroy blocks
  • Added and updated some weapons - balrog whips
  • Added achievements
  • New gem, ores and rings textures
  • Added and updated some new items from minetest_game
  • New creative inventory
  • Ability to smelt weapons back into ingots (at a disadvantage)
  • Mese and mithril spawns have been modified and made significantly rare
  • New footstep sounds
  • Reworked rings power and abilities - Added ring corruption status - Added ring destruction
  • Made pearls tradeable for gold
  • Added orc iron/steel
  • Several alloy recipes have been converted to using the dual furnace instead
  • Add guides - Serves as ingame wiki
  • Various bugfixes

1.0.0 to 1.1.0:

  • Made mobs "talk" with the player on rightclick.
  • Replaced the HUD mod with the stamina mod
  • Removed diamonds from the game
  • Added dwarf houses
  • Added new banner textures, and made them craftable
  • Changed the dirt_with_grass textures to using colorize
  • Allowed trees to be made into stairs
  • Made mallorns, mirktrees and beeches use voxelmanip on mapgen
  • Added nicer textures for metal blocks
  • Changed limestone's behviour
  • Made signs, ladders & torches 3d
  • Added a biome blend setting
  • Improved the guard hiring stuff, and gave guards nametags!
  • Added a wizard race for server admins, who otherwise don't get a race.
  • Made armor only able to go in its proper slot. (Helmet in head slot, etc.)
  • Made players able to choose a race after joining.
  • Changed the growth pattern of mallorn trees, so they slowly get bigger!
  • Added a gong!
  • Added spider poison, acquired by rightclicking on spiders with a glass bottle!
  • New warg model & warg mount
  • Ranged attacks will be detected by mobs now
  • Numerous bug fixes!

1411.00 to 1.0.0:

  • Horses behave better
  • Improved mob drops
  • Added a warg mob
  • Lisence of code changed to LGPL v2.1
  • Added whistles
  • Added Elven clothes
  • Added orc food & medicine, inspired by the stuff Merry and Pippin are given on their long march
  • Added throwing axes
  • Made swords and other tolls wear down when they are used to attack players
  • Started to add wearable cloaks
  • Added raiding orcs and Ithilien rangers
  • Removed npcf/lottnpc and replaced them with guards from lottmobs
  • Removed beaches from Mordor, and shrunk all beaches
  • Made the header use proper Elvish
  • Improved the balrog model
  • Added elven rope
  • Removed give_initial_stuff
  • Made it possible to break into the "race" chests
  • Added traders
  • Allowed generated structures to be protected if the areas mod is enabled
  • Made the "race" chests digable and craftable, and only openable by members of the race which the chest belongs to
  • Made mobs spawn in the generated buildings
  • Made trees "fall" when they are dug to help digging the bigger trees
  • Made new "dwarf tombs" spawn in dungeons
  • Switched lottmobs to the mobs-redo api
  • Rewrote lottplants & lottfarming so that seeds are not longer dropped by plants, but rather are crafted from the fruit.
  • Added young mallorn trees
  • Made the armour bar not count clothes as armour
  • Removed wear from clothes
  • Added female skins to lottclasses
  • Made the mapgen able to go higher into the sky
  • Added lottclasses
  • Added orc lamps
  • Added a dwarvern harp
  • Made not all the stone in the iron hills be iron
  • Added black water in Mordor
  • Made the water height customisable
  • Added black felt & fleece
  • Allowed either mapgen v5 and v7 to be chosen at the start of a game
  • Changed the background of craft books
  • Fixed unknown items in chests
  • Fixed the player's position when ridding a horse
  • Shrunk Ents' collision boxes to stop them getting stuck around trees
  • Added Junglewood wooden stuff
  • Made Mirkwood trees use jungle tree instead of default tree
  • Added pinewood wooden stuff
  • Added a pine tree node, and made piney trees use it instead of default tree
  • Allowed mallorn saplings to grow into either the big or the little trees
  • Replaced jungle grass in Lorien with "lorien grass"
  • Changed the way horses are tamed, they now appear directly on the ground, and don't go into one's inventory
  • Allowed the HUD bar to be transparent if the player chooses
  • Made ridden horses able to swim
  • Added random mob skins

1409.00 to 1411.00:

  • Add raw meat to hunger
  • Make desert cobble cook into stone
  • Fix the wood chopping system
  • Added some boats (From the two ds...boat mods)
  • Make the armor model compatible with capes!
  • Fix the armor bar
  • Add smoke rings
  • Add a jumping effect to miruvor
  • Add an inventory to bookshelves

0.2.5 to 1409.00:

  • Decoration Blocks Added (catninja)
  • Added screwdriver redo mod (Made by TenPlus)
  • Craft Guides Added (fishyWET)
  • Inventory GUI Changes (lottinventory) (fishyWET)
  • Lottpotions Revamp (fishyWET)
  • Decoration Blocks & Bugfixes to Skeleton (Amaz)
  • Inventory/ Chests Background Images (Flipsels)
  • Lottclothes added (Flipsels)
  • Hatches added (catninja)
  • Pearl texture changed (Flipsels)
  • Texture changes of Tin (Flipsels)
  • Banners Added (Uncraftable) (fishyWET)
  • Fancy Hud Added & Hunger (Amaz)

0.2.0 to 0.2.5:

  • Inventory plus removed (fishyWET)
  • Added Rings (Amaz)
  • Added random chest contents (Amaz)
  • Added Generated Strucutures. (fishyWET)
  • Geodes Crystal Appearance Changed (fishyWET)
  • Added Rideable Mobs (fishyWET)
  • Recipe Changes to recipes with diamond (fishyWET)
  • Removed Mese & Diamond Tools, decrease mithril's rarity, increase diamond's rarity (fishyWET)
  • Crossbows Added (fishyWET)
  • Added guards based on npcf (fishyWET)
  • Added inventory gui change (Amaz)
  • Bones behaviour changes (Amaz)
  • Mobs behaviour changes (Amaz)

0.1.7 to 0.2.0:

  • Changed all wood materials according to each material hardness (Amaz)
  • Changed tree hardness (fishyWET)
  • Change in Troll texture (fishyWET)
  • Added lottthrowing (fishyWET)
  • Removed Easter Update (fishyWET)
  • Lottmobs updated according to the revamp lottmapgen (fishyWET)
  • Revamp of lottmapgen (fishyWET)
  • Desert Cobble Added (Amaz)
  • Added lottblocks. (Amaz)
  • Changed the texture for birch wood and planks. (Amaz)
  • Added more armors to lottarmor (Amaz)
  • Hud added but in developmental version and not used in the game since it collides with lottpotion's hud, enable it by removing the dot in front of the name of the hud mod (Amaz)
  • Some extra cooking recipes & materials added to lottfarming (fishyWET)
  • Farming soil now no longer turn back to dirt despite presence of some crops and crops are only placeable in their respective farming soil. (fishyWET)
  • Blocks being able to be crafted back to ingots. (fishyWET)
  • Changes in some lottores block textures. (fishyWET)
  • Changes in bones with new features added. (fishyWET)

0.1.6 to 0.1.7:

  • Easter Bunnies Added (Easter Update)
  • Easter Eggs Added (Easter Update)

0.1.5 to 0.1.6:

  • Swords have wear added when attacking mobs
  • Changes in mobs armor
  • Wild melon and wild barley now spawn
  • Farming Plants now also spawn in Forest
  • Armor Drop to bones upon death
  • Anniversary Cake Added (Anniversary Update)
  • Special Anniversary Tool Added (Anniversary Update)
  • Party Armor Added (Anniversary Update)
  • LOTT Anniversary Temple Added (Anniversary Update)

0.1.2 to 0.1.5:

  • Addition of Armor
  • Addition of potions
  • Spider mob added
  • Addition of new crops
  • Honey 1 in 20 chance of getting it while harvesting flowers
  • Fireflies spawn randomly in lorien
  • Mobs Spawn more rarely
  • Corrected Drop for Pearl Ore
  • Changed screwdriver recipe
  • Added noises to most plants to make them look nicer
  • Changes in mobs, with increased health but decreased damage and some new models by AspireMint
  • Mobs like Uruk Hai, Orcs and Battle Trolls, basically the mobs that spawn in Mordor, have troll faces Hidden)(2013 April Fool's Day Update)
  • Tools are swapped, mithril tools became wood tools and wood tools became mithril tools (Hidden)
  • Mithril Swords shots chickens instead of attacking and the chickens are unkillable unless they drown in water or burn in lava (Hidden)(2013 April Fool's Day Update)
  • Mordor Mobs gives a item with the description "Trololol" which have no use at all (Hidden)(2013 April Fool's Day Update)
  • Crafting a mithril block will give you a block with troll faces all over it and the description "Happy April Fool's Day, ~ Lord Of The Test Developers" (Hidden)(2013 April Fool's Day Update)

0.1.2.1 to 0.1.2.2 (Bugfixes):

Freeminer

  • Made default mapgen mapgen v7 for lottmapgen to work well

0.1.2 to 0.1.2.1 (Bugfixes):

Minetest

  • Remove lottother from depends.txt in lottores to prevent collision in gamemode
  • Changed crafting of stone dagger

Freeminer

  • Version released as a game as mapgen doesn't work well for modpack
  • Remove lottother from depends.txt in lottores to prevent collision in gamemode
  • Changed crafting of stone dagger
  • Cleared Freeminer's Mapgen v7 for lottmapgen to work well
  • Changed Minetest default game mods to Freeminer default game mods

0.1.2

  • Changed Spawning & Rarity of Mobs
  • Added lottmapgen & lottother & lottweapons
  • Changed Spawning of wild plants
  • Changed Spawning of Sea Ores
  • lottseaores merged with lottores & lottmpagen
  • Added crafting recipe for galvorn
  • Changed to some mithril textures
  • Lead & Limestone removed as a tool
  • Animations added to mobs