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mockersf committed Feb 28, 2024
1 parent fbcdfb9 commit cf5ad37
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Showing 4 changed files with 7 additions and 7 deletions.
6 changes: 3 additions & 3 deletions crates/bevy_pbr/src/pbr_material.rs
Original file line number Diff line number Diff line change
Expand Up @@ -596,8 +596,8 @@ pub struct StandardMaterialUniform {
pub emissive: Vec4,
/// Color white light takes after travelling through the attenuation distance underneath the material surface
pub attenuation_color: Vec4,
/// The transform applied to the UVs corresponding to ATTRIBUTE_UV_0 on the mesh before sampling. Default is identity.
pub uv_transform: Mat3,
// /// The transform applied to the UVs corresponding to ATTRIBUTE_UV_0 on the mesh before sampling. Default is identity.
// pub uv_transform: Mat3,
/// Linear perceptual roughness, clamped to [0.089, 1.0] in the shader
/// Defaults to minimum of 0.089
pub roughness: f32,
Expand Down Expand Up @@ -732,7 +732,7 @@ impl AsBindGroupShaderType<StandardMaterialUniform> for StandardMaterial {
lightmap_exposure: self.lightmap_exposure,
max_relief_mapping_search_steps: self.parallax_mapping_method.max_steps(),
deferred_lighting_pass_id: self.deferred_lighting_pass_id as u32,
uv_transform: self.uv_transform.into(),
// uv_transform: self.uv_transform.into(),
}
}
}
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2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/render/pbr_fragment.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ fn pbr_input_from_standard_material(
let NdotV = max(dot(pbr_input.N, pbr_input.V), 0.0001);

#ifdef VERTEX_UVS
let uv_transform = pbr_bindings::material.uv_transform;
let uv_transform = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);
var uv = (uv_transform * vec3(in.uv, 1.0)).xy;

#ifdef VERTEX_TANGENTS
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2 changes: 1 addition & 1 deletion crates/bevy_pbr/src/render/pbr_prepass_functions.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ fn prepass_alpha_discard(in: VertexOutput) {
var output_color: vec4<f32> = pbr_bindings::material.base_color;

#ifdef VERTEX_UVS
let uv_transform = pbr_bindings::material.uv_transform;
let uv_transform = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);
let uv = (uv_transform * vec3(in.uv, 1.0)).xy;
if (pbr_bindings::material.flags & pbr_types::STANDARD_MATERIAL_FLAGS_BASE_COLOR_TEXTURE_BIT) != 0u {
output_color = output_color * textureSampleBias(pbr_bindings::base_color_texture, pbr_bindings::base_color_sampler, uv, view.mip_bias);
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4 changes: 2 additions & 2 deletions crates/bevy_pbr/src/render/pbr_types.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ struct StandardMaterial {
base_color: vec4<f32>,
emissive: vec4<f32>,
attenuation_color: vec4<f32>,
uv_transform: mat3x3<f32>,
// uv_transform: mat3x3<f32>,
perceptual_roughness: f32,
metallic: f32,
reflectance: f32,
Expand Down Expand Up @@ -78,7 +78,7 @@ fn standard_material_new() -> StandardMaterial {
material.max_relief_mapping_search_steps = 5u;
material.deferred_lighting_pass_id = 1u;
// scale 1, translation 0, rotation 0
material.uv_transform = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);
// material.uv_transform = mat3x3<f32>(1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0);

return material;
}
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