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Small nasty buggi
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mojontwins committed Jun 24, 2021
1 parent b2a0363 commit c9e7d2d
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Showing 2 changed files with 48 additions and 119 deletions.
163 changes: 46 additions & 117 deletions mk1.sublime-workspace
Original file line number Diff line number Diff line change
Expand Up @@ -324,38 +324,29 @@
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"contents": "Searching 196 files for \"* 3\" (whole word)\n\n0 matches\n\nSearching 196 files for \"* 3\"\n\nD:\\temp\\MK1\\trash\\6baddies\\dev\\assets\\levels.h:\n 15 // Bolts, 32 * 4 = 128 bytes\n 16 // Tileset, 2304 bytes\n 17: // Enemies, MAP_W * MAP_H * 3 * 10 bytes\n 18: // Hotspots, MAP_W * MAP_H * 3 bytes\n 19 // Behs, 48 bytes\n 20 // Spriteset, 2312 bytes\n ..\n 95 extern MALOTE malotes [0];\n 96 #asm\n 97: \t._malotes defs MAP_W * MAP_H * 3 * 10\n 98 #endasm\n 99 \n 100 extern HOTSPOT hotspots [0];\n 101 #asm\n 102: \t._hotspots defs MAP_W * MAP_H * 3\n 103 #endasm\n 104 \n\nD:\\temp\\MK1\\trash\\6baddies\\utils\\src\\buildlevels_MK1.bas:\n 622 dummy = Input (261, f)\n 623 ' Read enems\n 624: max = map_w * map_h * 3 \n 625 Puts (\" reading \" & max & \" enemies\")\n 626 Puts (\" bin offset = \" & Hex (totalsize, 4))\n\n5 matches across 2 files\n",
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Expand Down Expand Up @@ -422,17 +413,16 @@
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Expand Down Expand Up @@ -556,11 +546,7 @@
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Expand All @@ -585,6 +571,12 @@
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Expand All @@ -603,9 +595,11 @@
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Expand All @@ -619,131 +613,66 @@
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Expand All @@ -756,32 +685,32 @@
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Expand Down
4 changes: 2 additions & 2 deletions src/dev/mainloop.h
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ void main (void) {
#ifdef MASKED_BULLETS
sp_bullets [gpit] = sp_CreateSpr (sp_MASK_SPRITE, 2, sprite_19_a);
#else
sp_bullets [gpit] = sp_CreateSpr (NO_MASKS, 2, sprite_19_a);
sp_bullets [gpit] = sp_CreateSpr (sp_OR_SPRITE, 2, sprite_19_a);
#endif
sp_AddColSpr (sp_bullets [gpit], sprite_19_a+32);
}
Expand All @@ -96,7 +96,7 @@ void main (void) {
#ifdef MASKED_BULLETS
sp_cocos [gpit] = sp_CreateSpr (sp_MASK_SPRITE, 2, sprite_19_a);
#else
sp_cocos [gpit] = sp_CreateSpr (NO_MASKS, 2, sprite_19_a);
sp_cocos [gpit] = sp_CreateSpr (sp_OR_SPRITE, 2, sprite_19_a);
#endif
sp_AddColSpr (sp_cocos [gpit], sprite_19_a+32);
}
Expand Down

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