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0.8.7 Offline Release: Add local changelog
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As of December 2020: | ||
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0.8.7 | ||
= Added | ||
Added missing limit movement trigger texture | ||
Gamemode overriding | ||
Explosive fizzle sound | ||
Free roam spectate | ||
Saveloc importing from other maps | ||
Noclip/practice mode duck speed multiplier | ||
Add beam_spotlight from ASW | ||
Zonemaker, a tool to create zones from VMFs | ||
Temporary, per-run stage start marks | ||
New steam game mounting system | ||
Ability to draw info_teleport_destinations in game | ||
$HSV to PBR shader | ||
Chat commands | ||
Mapbase entities | ||
`skybox_swapper` for changing 2D skybox texture without requiring map reload | ||
A lot more inputs/outputs to BaseEntity | ||
Many many new filters | ||
Many many new logic entities | ||
Added game instructor system | ||
Duration value to particle systems | ||
Ability to directly start the particle system effects on player | ||
New conc viewmodel | ||
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= Fixed | ||
Fixed saveloc & ruler menu binds in keybinds panel | ||
Fixed sprint/walk being handled while spectating | ||
Fixed conc grenades being usable in other gamemodes | ||
Fixed friend’s times sometimes not loading | ||
Fixed toggle_jump/toggle_duck commands not doing spectator commands for jump/duck | ||
Fixed menu drawer lobby name corruption bug | ||
Fixed doublepress run safeguard not being reset properly | ||
Fixed certain commands going through map finished panel even when after map movement is disabled | ||
Fixed HUD timer not properly updating when hidden | ||
Allowed console to be opened from (almost) anywhere | ||
Fix arrow keys resetting combobox selection | ||
Immediately remove ghosts of blocked players | ||
Real-time updating of player names on user components | ||
Fixed game crash when pressing enter on main menu | ||
Fixed various chat exploits | ||
Fixed seeing blocked player’s chats | ||
Fixed seeing blocked player’s typing status | ||
Fixed certain particles not being removed | ||
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= Improved | ||
Enabled spec hud mouse input when chat is opened | ||
Improved scrollbar track clicking | ||
Hardcoded ghost update rate | ||
Improve top of frame grip sizing | ||
Default RJ viewmodel to centered version | ||
Stored time in savelocs | ||
Improvements to rocket/stickybomb launchers | ||
Trigger enhancements | ||
Landmark teleports can now reorient player’s velocity & angles | ||
New modes for dealing with player’s velocity in `trigger_teleport` | ||
A new entity that teleports a player when they touch a specified surface type | ||
A new filter that checks whether the player is on the floor, surfing, or just bhopped | ||
Collectible system; non-linear checkpoint system. | ||
Replaced speed threshold trigger with a filter | ||
Increasing/decreasing impulse every tick option for push and shootboost triggers | ||
OnKeyHeld & OnKeyReleased outputs for `trigger_momentum_userinput` | ||
All triggers now have a flag for ghosts | ||
Fixed flags breaking between 2 limitmovement triggers | ||
Fixed stickybombs having 0 velocity when shot through a teleport. | ||
Mapbase enhancements | ||
Multiple sky_camera support | ||
Targeting entities now support true wildcards and regex | ||
Improved entity debug commands | ||
Entity I/O paramater conversion improvements | ||
Minor changes to VBSP including `-defaultcubemap` and parallax corrected cubemaps | ||
Projected texture improvements (new I/O and KVs, mapbase fixes to shader) | ||
Converted most brush entities to use BSP instead of VPhysics collision (Solves func_brush compiling 0.5 units smaller) | ||
Fixed particles with start active when the map loads | ||
Default cubemap is now black | ||
mom_restart_stage now does nothing on linear maps | ||
Require repress of +attack to throw another conc | ||
Make leaderboard static | ||
Scale ghost entpanels with resolution & center them | ||
Added divider in speedo settings to make more understandable | ||
Prevent +moveup and +movedown from affecting ground movement | ||
Warn player of mapping mode on run start | ||
Allow dynamic updating of teleport destinations | ||
Improved flashlight code & shadercompile | ||
Mapping mode cvar for toggling RNG fix | ||
Allow teleport destinations as restart points for start/stage zones | ||
Made conc grenade follow rules of other explosives | ||
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0.8.6 | ||
= Added | ||
Full Ahop gamemode support | ||
Stubbed Tricksurf, Conc, Parkour, and Defrag implementations | ||
Run safeguards | ||
Added sprint binding to keybinds | ||
Added ability to have subdivision markings for any progress bars through res file (originally suggested to be for sticky charge meter). Off by default. | ||
Added checkbox in gameplay settings that toggles viewmodels | ||
Added (back) menu background blur | ||
Tree sway, Lightmapped generic flashlight-based phong shader | ||
Added the ability to turn off speedometer autolayout in the speedo VDF. Also added easy layout overriding functionality within the VDF. | ||
Added NetBeans project for Linux building & made it possible to compile without sudo | ||
System for recording a history surface interactions for the player | ||
Added missing tooltips throughout the settings panel | ||
Added a command for resetting to the last progress trigger | ||
Catapults! (trigger_momentum_catapult entity) | ||
Togglable inputs; toggle_jump, toggle_speed, toggle_walk, and toggle_duck for all gamemodes | ||
Viewmodel offset commands | ||
Main menu drawer panel | ||
Depth of field effects | ||
Momentum capture point assets | ||
More tool textures | ||
Added cvar for whether the settings remember last opened tab | ||
Cvar for auto-untoggling toggle_* inputs when hitting a fail teleport | ||
“Fail” bool property for momentum teleports | ||
Added toggle inputs to saveloc state | ||
System for adding your own HUD menus 1033 | ||
Add flag for end zones to not submit run (just cancel timer) | ||
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= Fixed | ||
Fixed broken TF2 fire particles. | ||
Fix bug where player would get stuck when closing the settings panel | ||
Fixed chat not accepting non-ascii characters | ||
Fixed timer not resetting it’s color on map change | ||
Fixed camera bug related to ducking while teleporting via saveloc | ||
Inverted logic on the “allow overlapping keys” setting; checked means “on” now | ||
Fixed settings panel having a deadzone on the vertical scrollbar | ||
Fixed last weapon (lastinv) not being defaulted to the secondary weapon on map load | ||
Prevented leaderboards panel from being togglable when spamming m2 on game load | ||
Fixed trails stacking when changing your trail while spectating someone | ||
Fixed a rare case where stickybombs weren’t firing (right at the end of the buffer) | ||
Fixed autocomplete for long replay names | ||
Properly loading the engine-default backup skybox for when a map’s skybox is missing | ||
Put the player on ground on mom_restart, fixing players getting stuck on map restart on certain start zones | ||
Fixes to some odd lobby bugs revolving around not properly checking whether a player was in your lobby | ||
Prevented crashes when there are more than 4096 static props | ||
Fixed incorrect noto sans regular font | ||
Fixed missing shaders causing crashes (missing wireframe_dx8 fallback shader) | ||
Stopped sticky charge sound on weapon switch | ||
Fixed a rare crash on map change | ||
Fixed in-game texture browser | ||
Fixed shader issue on linux caused by the shader override | ||
Fixed crash when jumping/interacting with func_train without a weapon | ||
Fixed a crash when enabling viewport downscaling | ||
Fixed a run submission failure; solved by removing sv_alternateticks | ||
Fixed charge animation not being reset to idle when charging is disabled | ||
Fixed the momentum icon on the taskbar being shown as the HL logo on linux | ||
Fixed water fog problem on PBR shader | ||
Fixed light calculation in PBR shader | ||
Fixed “undefined base class Toggle” error in hammer | ||
Fixed softlock on main menu | ||
Disallowed muzzle flash when viewmodel is hidden | ||
Fixed PBR not respecting render alpha | ||
Fixed settings on different tab being in focus | ||
Fix shotgun cock sound being played every 8 shots when viewmodels are off | ||
Fix color for PBR materials on models | ||
Fixed “Use Defaults” button for keybinds list causing softlock | ||
Fix speedmod’s disabled buttons not resetting when saveloc teleporting outside of it | ||
Fixed hud menus overlapping chat | ||
Fixed crash when opening & closing map info panel too quickly | ||
Fix slide for RJ/SJ and non-autohop gamemodes | ||
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= Improved | ||
Renamed mom_reset to mom_restart_stage & merged mom_stage_tele into mom_restart_stage | ||
Consolidated all automatic weapons down to 1; removed rifle & lmg, renamed smg to machinegun. For mappers, it is now “weapon_momentum_machinegun” | ||
Improved stickybomb and rocket effects, moving away from relying on TF2 particles | ||
Migrated credits to use a VGUI frame instead of a map (rip credits.bsp). Also updated credits | ||
Removed paintgun & moved paint settings to gameplay settings tab | ||
More intuitive start marking; create/clear on settings page, printouts alongside savelocs, start mark creation when savelocing in a start zone with a hud hint of the bind for it | ||
WVT support for PBR, PBR using mrao/emission scale for 20b; fix for LightMappedGeneric when using lighting preview | ||
Improved some error outputs in map compile tools | ||
Spelling fixes in many source code files | ||
Improved CSS and TF2 file mounting, fixing ambient sounds not loading properly on Linux | ||
Moved main menu to client | ||
Allowed fps_max to be changed in-game | ||
Unmount many unneeded TF2 particles | ||
Show start zone exit speedometer on linear maps | ||
Improved loading of speedometer data | ||
Increased autocomplete length for commands | ||
Redirected the “retry” command to “reload” | ||
Allow WVT PBR to have parallax | ||
Improved stickybomb count hud element | ||
Replace main menu map with model panel | ||
Improved weapon models, animations, and sounds. Most retextured with PBR | ||
Improved glow effects | ||
Replaced “airborne_only” field in func_nogrenades with a prevention type, allowing for sticky fizzle on land and rocket/sticky fizzle on trigger entrance | ||
Let escape key & other leaderboard binds close leaderboards | ||
Update Steamworks to v150 for more secure / stable networking backend | ||
Less machine gun recoil when strafing/on ground | ||
Add [Development Build] to the version number when game is in debug mode | ||
Save start marks to savelocs file | ||
Prevent teleporting to a stage while in it - stops abuse of the command | ||
Ability to draw zone faces, not just outlines |