Make sure the OpenGL context is "current" before drawing on it #1141
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Description of Change
If there are multiple
SKGLControls
drawing at the same time, there is the chance that one view may draw on another view. Or cause issues. This is because OpenGL is basically a thread-static library, and can only have a single "current" context per thread. By callingMakeCurrent
, we are letting OpenGL know that this view is drawing and all operations are here. The next view that wants to draw then also lets OpenGL know that it wants to do some work and the OpenGL can "shift" over to that one.Bugs Fixed
API Changes
None.
Behavioral Changes
When multiple
SKGLControls
are created, there is some cross-talk. This PR makes sure that each view requests control over all operations.PR Checklist