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Rename some vars to reduce the mess in the mapgen code
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Niklp09 committed Oct 14, 2024
1 parent 458536d commit c15250a
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Showing 2 changed files with 47 additions and 48 deletions.
89 changes: 44 additions & 45 deletions biome_defs.lua
Original file line number Diff line number Diff line change
@@ -1,80 +1,79 @@

moretrees.beech_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
}

moretrees.palm_biome = {
surface = xcompat.materials.sand,
place_on = xcompat.materials.sand,
min_elevation = -1,
max_elevation = 1,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 10,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 10,
}

moretrees.date_palm_biome = {
surface = xcompat.materials.desert_sand,
place_on = xcompat.materials.desert_sand,
min_elevation = -1,
max_elevation = 10,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 100,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 100,
}

moretrees.date_palm_biome_2 = {
surface = xcompat.materials.desert_sand,
place_on = xcompat.materials.desert_sand,
min_elevation = 11,
max_elevation = 30,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 1,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 1,
}

moretrees.apple_tree_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 1,
max_elevation = 10,
place_on = {xcompat.materials.dirt_with_grass},
biomes = {"deciduous_forest"},
fill_ratio = 0.0001,
}

moretrees.oak_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 10,
fill_ratio = 0.0003
}

moretrees.sequoia_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 10,
fill_ratio = 0.0001,
}

moretrees.birch_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 10,
max_elevation = 15,
fill_ratio = 0.001,
}

moretrees.willow_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = -5,
max_elevation = 5,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 5,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 5,
}

moretrees.rubber_tree_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = -5,
max_elevation = 5,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 10,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 10,
}

moretrees.jungletree_biome = {
surface = {
place_on = {
xcompat.materials.dirt,
xcompat.materials.dirt_with_grass,
"woodsoils:dirt_with_leaves_1",
Expand All @@ -83,74 +82,74 @@ moretrees.jungletree_biome = {
"default:dirt_with_rainforest_litter",
},
min_elevation = 1,
near_nodes = minetest.get_modpath("default") and {"default:jungletree"} or nil,
near_nodes_count = minetest.get_modpath("default") and 1 or nil,
spawn_by = minetest.get_modpath("default") and {"default:jungletree"} or nil,
num_spawn_by = minetest.get_modpath("default") and 1 or nil,
biomes = {"rainforest", "rainforest_swamp"},
}

moretrees.spruce_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 20,
}

moretrees.cedar_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0, --Added to solve an issue where cedar trees would sometimes spawn deep underground
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 5,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 5,
}


-- Poplar requires a lot of water.
moretrees.poplar_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 1,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 1,
}

-- Spawn an occasional poplar elsewhere.
moretrees.poplar_biome_2 = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 10,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 10,
}

-- Subterranean lakes provide enough water for poplars to grow
moretrees.poplar_biome_3 = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 1,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 1,
}

moretrees.poplar_small_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 1,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 1,
}

moretrees.poplar_small_biome_2 = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 0,
max_elevation = 50,
near_nodes = {xcompat.materials.water_source},
near_nodes_count = 5,
spawn_by = {xcompat.materials.water_source},
num_spawn_by = 5,
}


moretrees.fir_biome = {
surface = xcompat.materials.dirt_with_grass,
place_on = xcompat.materials.dirt_with_grass,
min_elevation = 25,
}

moretrees.fir_biome_snow = {
surface = {"snow:dirt_with_snow", "snow:snow"},
place_on = {"snow:dirt_with_snow", "snow:snow"},
below_nodes = {xcompat.materials.dirt, xcompat.materials.dirt_with_grass, "snow:dirt_with_snow"},
}
6 changes: 3 additions & 3 deletions init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -135,14 +135,14 @@ function translate_biome_defs(def, treename, index)
local deco_def = {
name = treename .. "_" .. index,
deco_type = "simple",
place_on = def.place_on or def.surface,
place_on = def.place_on,
sidelen = 16,
fill_ratio = def.fill_ratio or 0.001,
--biomes eventually?
y_min = def.min_elevation,
y_max = def.max_elevation,
spawn_by = def.near_nodes,
num_spawn_by = def.near_nodes_count,
spawn_by = def.spawn_by,
num_spawn_by = def.num_spawn_by,
decoration = "moretrees:"..treename.."_sapling_ongen"
}

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