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# Source Engine Module | ||
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The Source game management plugin for Mumo can dynamically move players into on-the-fly created channel structures representing in-game team setup. | ||
This is achieved by using data gathered from Mumble's Positional-Audio and does not require cooperation by the game server. | ||
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The following source engine based games are supported: | ||
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* Team Fortress 2 | ||
* Day of Defeat: Source | ||
* Counter-Strike: Source | ||
* Half-Life 2: Deathmatch | ||
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## Enabling the `source` module | ||
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1. Link or copy the ''source.ini'' file from the `modules-available` folder into the `modules-enabled` folder\ | ||
`cd modules-enabled`\ | ||
`ln -s ../modules-available/source.ini` | ||
2. Check whether the defaults in `source.ini` are ok for your setup. They should be sane for basic setups. | ||
3. Restart mumo |