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Releases: mwpenny/portal64-still-alive

v0.16.0

23 Aug 00:30
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Game:

  • Redid Chell texture mapping
  • Improved sound attenuation - @Bobbar
  • Added some more materials
  • Finished chamber 14 (moving stairs, triggers, decals, decor, and lighting)
  • Added chamber 15 - with contributions from @Deconimus
  • Improved object grabbing - @Deconimus
  • Added more anti-softlock "escape hatches" - @Deconimus
  • Save detached security cameras in save file - @Deconimus
  • Overhauled player movement physics to fix some bugs and better match the original game
  • Quality of life improvements
    • Prevent some invalid/unintended portal placements
    • Added missing test chamber ambience - @hackgrid
    • Confirm when leaving level via menu
    • Added more autosave points
  • Performance improvements
  • Many bug fixes
    • Crashes
    • Graphical issues
    • Cut off animations
    • Incorrect object behavior
    • Out of bounds

Development:

  • Documented level format
  • Easier compilation with different platforms / configurations
    • Configurable library/tool locations
    • Do not assume UTF-8
    • Support Mac-specific intro video format - @GiacomoGarbin
  • First steps toward free libraries
  • Added some sanity checks when building to avoid potentially confusing mistakes during development
  • Added tooling for more control over portal surfaces, culling, and collision generation
  • Fixed some level export bugs