C++ bindings for Node.js to handle X11 using the full power of libxdo.
yarn add xdotool
A few lines of code and you're able to spy what key strokes are being pressed on the keyboard:
const bindings = new XdoToolBindings();
const kbd = new KeyboardAsync(bindings);
while(true) { // Keeps printing until you kill the process
const buffer = Buffer.from(await kbd.queryKeymap(), 0, 32);
for(let j = 0; j < 32; j++) {
for(let h = 0; h < 8; h++) {
if(buffer[j] & (1 << h)) {
const keycode = j * 8 + h;
const keysym = kbd.keycodeToKeysym(keycode);
console.log(kbd.keysymToString(keysym));
}
}
}
}
In the example below we look for windows with the name of Visual Studio Code
. If any valid match is found, we focus it.
import { XdoToolAsync, XdoToolBindings } from 'xdotool';
// Activate Visual Studio Code window
function activateVisualStudioCodeWindow() {
const xdo = new XdoToolAsync(new XdoToolBindings());
const windows = await xdo.searchWindows({
winclassname: 'Visual Studio Code'
});
for(const w of windows) {
if(!(await xdo.windowHasProperty(w, '_NET_WM_DESKTOP'))) {
continue;
}
await xdo.activateWindow(w);
break;
}
}
Our X11-based screenshooter is only capable of returning raw 8-bit RGB image format data at the moment but it is very fast and memory efficient. Getting a screenshot is super simple:
import { ScreenshooterAsync, XdoToolBindings } from 'xdotool';
import { promises as fs } from 'fs';
async function screenshot() {
const xdo = new XdoToolBindings();
const screenshooter = new ScreenshooterAsync(xdo);
const arrayBuffer = await screenshooter.getImage();
fs.writeFile(`${__dirname}/screenshot_${new Date()}.rgb`, Buffer.from(arrayBuffer));
}
For obvious reasons, the ArrayBuffer
returned by screenshooter.getImage
is reused on every call. So, unless you create a new instance of screenshooter, if you try to keep the reference, it'll be changed if you're calling this method elsewhere at the same time.
- Boost
- CMake
- libx11
- xdotool