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export const ID = { | ||
/** | ||
* Informasi Gelombang | ||
*/ | ||
WAVE_ENEMIES: 'Musuh', | ||
WAVE_TIMELEFT: 'Sisa Waktu', | ||
WAVE: 'Gelombang', | ||
SKIP_WAVE_TIMELEFT: 'Mulai gelombang\ndengan cepat', | ||
|
||
/** | ||
* Bangunan | ||
*/ | ||
BUILDING: 'Bangunan', | ||
BUILDING_NAME_WALL: 'Dinding', | ||
BUILDING_DESCRIPTION_WALL: 'Membela bangunan lain', | ||
BUILDING_NAME_TOWER_FIRE: 'Menara Api', | ||
BUILDING_DESCRIPTION_TOWER_FIRE: 'Serangan api dasar dari musuh', | ||
BUILDING_NAME_TOWER_FROZEN: 'Menara Beku', | ||
BUILDING_DESCRIPTION_TOWER_FROZEN: 'Membekukan musuh untuk beberapa waktu', | ||
BUILDING_NAME_TOWER_LAZER: 'Menara Laser', | ||
BUILDING_DESCRIPTION_TOWER_LAZER: 'Serangan laser instan dan terus-menerus dari musuh', | ||
BUILDING_NAME_TOWER_ELECTRO: 'Menara Elektro', | ||
BUILDING_DESCRIPTION_TOWER_ELECTRO: 'Guncangan listrik massal', | ||
BUILDING_NAME_GENERATOR: 'Generator', | ||
BUILDING_DESCRIPTION_GENERATOR: 'Menghasilkan sumber daya untuk membangun dan meningkatkan', | ||
BUILDING_NAME_AMMUNITION: 'Amunisi', | ||
BUILDING_DESCRIPTION_AMMUNITION: 'Mengisi ulang amunisi menara dalam radius bangunan', | ||
BUILDING_NAME_RADAR: 'Radar', | ||
BUILDING_DESCRIPTION_RADAR: 'Mengungkap musuh dalam radius bangunan', | ||
BUILDING_NAME_BOOSTER: 'Peningkat', | ||
BUILDING_DESCRIPTION_BOOSTER: 'Meningkatkan efisiensi menara', | ||
BUILDING_CATEGORY_DEFENSE: 'Pertahanan', | ||
BUILDING_CATEGORY_ATTACK: 'Serangan', | ||
BUILDING_CATEGORY_RESOURCES: 'Sumber Daya', | ||
BUILDING_CATEGORY_OTHER: 'Lainnya', | ||
BUILDING_HEALTH: 'Darah', | ||
BUILDING_RADIUS: 'Radius', | ||
BUILDING_FREEZE: 'Beku', | ||
BUILDING_POWER: 'Daya', | ||
BUILDING_AMMO: 'Amunisi', | ||
BUILDING_DAMAGE: 'Kerusakan', | ||
BUILDING_SPEED: 'Kecepatan', | ||
BUILDING_DELAY: 'Tunda', | ||
BUILDING_UPGRADE: 'Meningkatkan', | ||
BUILDING_BUY_AMMO: 'Beli amunisi', | ||
BUILDING_REPAIR: 'Perbaiki', | ||
BUILDING_WILL_BE_AVAILABLE: 'Akan tersedia pada gelombang %1', | ||
BUILDING_LIMIT_REACHED: 'Anda memiliki maksimum %1', | ||
|
||
/** | ||
* Jumlah Pengecekan | ||
*/ | ||
NOT_ENOUGH_RESOURCES: 'Sumber daya tidak cukup', | ||
NOT_ENOUGH_EXPERIENCE: 'Pengalaman tidak cukup', | ||
|
||
/** | ||
* Mode | ||
*/ | ||
TIME_SCALE: 'Tingkatkan kecepatan waktu\nselama gelombang', | ||
BUILDING_INDICATORS: 'Tampilkan kesehatan\nbangunan dan amunisi', | ||
AUTO_REPAIR: 'Otomatis beli amunisi\ndan perbaiki bangunan', | ||
PATH_TO_CRYSTAL: 'Tampilkan jalur\nmenuju kristal terdekat', | ||
|
||
/** | ||
* Asisten | ||
*/ | ||
ASSISTANT: 'Asisten', | ||
ASSISTANT_UNLOCK: 'Asisten baru dengan senjata yang ditingkatkan', | ||
|
||
/** | ||
* Keahlian | ||
*/ | ||
SKILLS: 'Keahlian', | ||
SKILLS_CLOSE: 'Tutup', | ||
SKILL_TARGET_CHARACTER: 'Karakter', | ||
SKILL_TARGET_ASSISTANT: 'Asisten', | ||
SKILL_UPGRADE: 'Meningkatkan', | ||
SKILL_MAX_LEVEL: 'Maks\nlevel', | ||
SKILL_LABEL_MAX_HEALTH: 'Darah', | ||
SKILL_LABEL_SPEED: 'Kecepatan gerak', | ||
SKILL_LABEL_STAMINA: 'Stamina', | ||
SKILL_LABEL_BUILD_SPEED: 'Kecepatan membangun', | ||
SKILL_LABEL_ATTACK_DAMAGE: 'Kerusakan', | ||
SKILL_LABEL_ATTACK_DISTANCE: 'Jarak serangan', | ||
SKILL_LABEL_ATTACK_SPEED: 'Kecepatan serangan', | ||
|
||
/** | ||
* Jumlah | ||
*/ | ||
RESOURCES: 'Sumber Daya', | ||
EXPERIENCE: 'Pengalaman', | ||
SCORE: 'Skor', | ||
|
||
/** | ||
* Iklan | ||
*/ | ||
ADS_SHOW: 'Tonton video dan dapatkan hadiah', | ||
ADS_UNLOCK: 'Buka superskill ekstra dengan menonton video', | ||
|
||
/** | ||
* Pembukaan | ||
*/ | ||
FEATURES_UNLOCKED: 'Fitur baru dibuka!', | ||
|
||
/** | ||
* Modal | ||
*/ | ||
YES: 'Ya', | ||
NO: 'Tidak', | ||
|
||
/** | ||
* Superskills | ||
*/ | ||
SUPERSKILL: 'Superskill', | ||
SUPERSKILL_NAME_INVISIBLE: 'Invisible', | ||
SUPERSKILL_DESCRIPTION_INVISIBLE: 'Menyembunyikan karakter dari musuh', | ||
SUPERSKILL_NAME_FROST: 'Frost', | ||
SUPERSKILL_DESCRIPTION_FROST: 'Membekukan semua musuh', | ||
SUPERSKILL_NAME_RAGE: 'Rage', | ||
SUPERSKILL_DESCRIPTION_RAGE: 'Menggandakan kerusakan menara', | ||
SUPERSKILL_NAME_SHIELD: 'Shield', | ||
SUPERSKILL_DESCRIPTION_SHIELD: 'Mencegah kerusakan pada semua bangunan', | ||
SUPERSKILL_NAME_FIRE: 'Fire', | ||
SUPERSKILL_DESCRIPTION_FIRE: 'Mengakibatkan kerusakan pada semua musuh', | ||
|
||
/** | ||
* Tutorial | ||
*/ | ||
TUTORIAL_SKIP_TIMELEFT: 'Klik untuk memulai\ngelombang sebelum waktunya', | ||
TUTORIAL_CLICK_TO_UPGRADE: 'Klik untuk meningkatkan', | ||
TUTORIAL_HOVER_TO_UPGRADE: 'Arahkan dan tekan [E]\nuntuk meningkatkan', | ||
TUTORIAL_RESOURCES: 'Jika sumber daya tidak cukup,\nAnda dapat menemukan kristal di peta', | ||
TUTORIAL_BUILD_GENERATOR: 'Bangun generator\nuntuk mendapatkan sumber daya', | ||
TUTORIAL_BUILD_GENERATOR_SECOND: 'Bangun generator kedua\nuntuk mendapatkan lebih banyak sumber daya', | ||
TUTORIAL_BUILD_TOWER_FIRE: 'Bangun menara\nuntuk menyerang musuh', | ||
TUTORIAL_BUILD_AMMUNITION: 'Bangun amunisi\nuntuk mengisi ulang menara', | ||
TUTORIAL_BUILD_RADAR: 'Bangun radar\nuntuk mengungkap musuh', | ||
TUTORIAL_STOP_BUILD: 'Gunakan [Klik kanan] untuk menghentikan pembangunan', | ||
TUTORIAL_RELOAD_TOWER: 'Bangun amunisi di dekatnya', | ||
TUTORIAL_CLICK_TO_BUY_AMMO: 'Klik untuk membeli amunisi', | ||
TUTORIAL_HOVER_TO_BUY_AMMO: 'Arahkan dan tekan [F]\nuntuk membeli amunisi', | ||
|
||
/** | ||
* Navigasi Menu | ||
*/ | ||
NEW_GAME: 'Permainan Baru', | ||
LOAD_GAME: 'Muat Permainan', | ||
SAVE_GAME: 'Simpan Permainan', | ||
CONTINUE_GAME: 'Lanjutkan', | ||
RESTART_GAME: 'Mulai Ulang', | ||
MAIN_MENU: 'Keluar ke Menu', | ||
SETTINGS: 'Pengaturan', | ||
ABOUT_GAME: 'Tentang Permainan', | ||
CONTROLS: 'Kontrol', | ||
MENU: 'Menu', | ||
CONFIRM_STOP_GAME: 'Apakah Anda yakin ingin menghentikan permainan?', | ||
CONFIRM_RESTART_GAME: 'Apakah Anda yakin ingin memulai ulang permainan?', | ||
|
||
/** | ||
* Parameter Permainan | ||
*/ | ||
PLANET: 'Planet', | ||
DIFFICULTY: 'Kesulitan', | ||
START: 'Mulai', | ||
|
||
/** | ||
* Simpan Permainan | ||
*/ | ||
SAVES_NOT_FOUND: 'Simpanan riwayat tidak ditemukan', | ||
SAVES_LIMIT: 'Anda memiliki maksimum riwayat simpanan. Hapus atau tulis ulang yang sudah ada', | ||
SAVE: 'Simpan', | ||
SAVE_NAME: 'Nama', | ||
SAVE_DATE: 'Tanggal', | ||
CONFIRM_REWRITE_SAVE: 'Apakah Anda yakin ingin menumpuk ulang riwayat simpanan ini?', | ||
CONFIRM_DELETE_SAVE: 'Apakah Anda yakin ingin menghapus riwayat simpanan ini?', | ||
|
||
/** | ||
* Planet | ||
*/ | ||
EARTH: 'Bumi', | ||
MOON: 'Bulan', | ||
MARS: 'Mars', | ||
|
||
/** | ||
* Kesulitan | ||
*/ | ||
EASY: 'Mudah', | ||
NORMAL: 'Normal', | ||
HARD: 'Sulit', | ||
|
||
/** | ||
* Status | ||
*/ | ||
ON: 'Aktif', | ||
OFF: 'Nonaktif', | ||
|
||
/** | ||
* Pengaturan | ||
*/ | ||
TUTORIAL: 'Tutorial', | ||
AUDIO: 'Audio', | ||
SHOW_DAMAGE: 'Tampilkan Kerusakan', | ||
EFFECTS: 'Efek', | ||
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||
/** | ||
* Kontrol | ||
*/ | ||
MOVEMENT: 'Gerak', | ||
BUILD: 'Bangun', | ||
STOP_BUILD: 'Hentikan bangun', | ||
UPGRADE_BUILDING: 'Meningkatkan bangunan', | ||
REPAIR_BUILDING: 'Perbaiki bangunan', | ||
DESTROY_BUILDING: 'Hancurkan bangunan', | ||
BUY_AMMO: 'Beli amunisi', | ||
|
||
/** | ||
* Game Over | ||
*/ | ||
RECORD: 'Rekor', | ||
TOTAL_SCORE: 'Skor Total', | ||
WAVES_COMPLETED: 'Gelombang Selesai', | ||
ENEMIES_KILLED: 'Musuh Dibunuh', | ||
MINUTES_LIVED: 'Menit Hidup', | ||
|
||
/** | ||
* Tentang Permainan | ||
*/ | ||
GAME_DESCRIPTION: [ | ||
'Tugas Anda adalah bertahan di planet selama mungkin.', | ||
'Meningkatnya gelombang, jumlah musuh dan karakteristik mereka akan bertambah.\n', | ||
'Bangun dinding untuk pertahanan, menara untuk serangan, amunisi untuk mengisi ulang menara,', | ||
'dan generator untuk mendapatkan lebih banyak sumber daya.\n', | ||
'Juga, tingkatkan keterampilan karakter Anda dan asistennya.', | ||
].join('\n'), | ||
}; |
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