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import { ENEMY_SIZE_PARAMS, ENEMY_TEXTURE_SIZE } from '~const/world/entities/enemy'; | ||
import { Environment } from '~lib/environment'; | ||
import { GameFlag, GameSettings } from '~type/game'; | ||
import { IWorld } from '~type/world'; | ||
import { IParticlesParent, ParticlesTexture } from '~type/world/effects'; | ||
import { IParticlesManager } from '~type/world/effects/particles-manager'; | ||
import { IBuilding } from '~type/world/entities/building'; | ||
import { INPC } from '~type/world/entities/npc'; | ||
import { EnemyTexture, IEnemy } from '~type/world/entities/npc/enemy'; | ||
import { IPlayer } from '~type/world/entities/player'; | ||
import { ISprite } from '~type/world/entities/sprite'; | ||
import { PositionAtWorld } from '~type/world/level'; | ||
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import { Particles } from './particles'; | ||
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export class ParticlesManager implements IParticlesManager { | ||
private scene: IWorld; | ||
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constructor(scene: IWorld) { | ||
this.scene = scene; | ||
} | ||
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public createDustEffect(parent: IPlayer) { | ||
if (!this.isEffectsEnabled()) { | ||
return null; | ||
} | ||
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return new Particles(parent, { | ||
key: 'dust', | ||
texture: ParticlesTexture.BIT, | ||
dynamic: true, | ||
params: { | ||
followOffset: { | ||
x: 0, | ||
y: -parent.gamut * parent.scaleY * 0.5, | ||
}, | ||
lifespan: { min: 150, max: 300 }, | ||
scale: 0.6, | ||
speed: 10, | ||
frequency: 150, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
emitting: false, | ||
}, | ||
}); | ||
} | ||
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public createBloodEffect(parent: ISprite) { | ||
if ( | ||
!parent.active | ||
|| !Environment.GetFlag(GameFlag.BLOOD) | ||
|| !this.isEffectsEnabled() | ||
|| ParticlesManager.IsExist(parent, 'blood') | ||
) { | ||
return null; | ||
} | ||
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const scale = Math.min(2.0, parent.displayWidth / 22); | ||
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return new Particles(parent, { | ||
key: 'blood', | ||
texture: ParticlesTexture.BIT_SOFT, | ||
dynamic: true, | ||
params: { | ||
duration: 250, | ||
followOffset: parent.getBodyOffset(), | ||
lifespan: { min: 100, max: 250 }, | ||
scale: { start: scale, end: scale * 0.25 }, | ||
speed: 60, | ||
maxAliveParticles: 6, | ||
tint: 0xdd1e1e, | ||
}, | ||
}); | ||
} | ||
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public createFrozeEffect(parent: INPC) { | ||
if ( | ||
!parent.active | ||
|| !this.isEffectsEnabled() | ||
|| ParticlesManager.IsExist(parent, 'froze') | ||
) { | ||
return null; | ||
} | ||
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const lifespan = Math.min(400, parent.displayWidth * 8); | ||
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return new Particles(parent, { | ||
key: 'froze', | ||
texture: ParticlesTexture.BIT_SOFT, | ||
dynamic: true, | ||
params: { | ||
duration: lifespan, | ||
followOffset: parent.getBodyOffset(), | ||
color: [0xffffff, 0x8cf9ff, 0x00f2ff], | ||
colorEase: 'quad.out', | ||
lifespan: { min: lifespan / 2, max: lifespan }, | ||
scale: { start: 1.0, end: 0.5 }, | ||
speed: 80, | ||
}, | ||
}); | ||
} | ||
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public createFireEffect(parent: IEnemy) { | ||
if ( | ||
!parent.active | ||
|| !this.isEffectsEnabled() | ||
|| ParticlesManager.IsExist(parent, 'fire') | ||
) { | ||
return null; | ||
} | ||
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const lifespan = parent.displayWidth * 6; | ||
const scale = Math.min(2.0, parent.displayWidth / 22); | ||
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return new Particles(parent, { | ||
key: 'fire', | ||
texture: ParticlesTexture.BIT_SOFT, | ||
dynamic: true, | ||
params: { | ||
duration: lifespan, | ||
followOffset: parent.getBodyOffset(), | ||
color: [0xfacc22, 0xf89800, 0xf83600, 0x9f0404], | ||
colorEase: 'quad.out', | ||
lifespan: { min: lifespan / 2, max: lifespan }, | ||
scale: { start: scale, end: scale * 0.2 }, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
speed: 80, | ||
}, | ||
}); | ||
} | ||
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public createLongFireEffect(parent: IEnemy, params: { duration: number }) { | ||
if (!parent.active || !this.isEffectsEnabled()) { | ||
return null; | ||
} | ||
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const lifespan = parent.displayWidth * 25; | ||
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return new Particles(parent, { | ||
key: 'long-fire', | ||
texture: ParticlesTexture.BIT_SOFT, | ||
dynamic: true, | ||
params: { | ||
followOffset: parent.getBodyOffset(), | ||
duration: params.duration, | ||
color: [0xfacc22, 0xf89800, 0xf83600, 0x9f0404], | ||
colorEase: 'quad.out', | ||
lifespan: { min: lifespan / 2, max: lifespan }, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
angle: { min: -100, max: -80 }, | ||
scale: { | ||
start: parent.displayWidth / 20, | ||
end: 1.0, | ||
ease: 'sine.out', | ||
}, | ||
speed: 40, | ||
advance: 10, | ||
}, | ||
}); | ||
} | ||
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public createLazerEffect(parent: IEnemy) { | ||
if ( | ||
!parent.active | ||
|| !this.isEffectsEnabled() | ||
|| ParticlesManager.IsExist(parent, 'lazer') | ||
) { | ||
return null; | ||
} | ||
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const lifespan = parent.displayWidth * 5; | ||
const scale = Math.min(2.25, parent.displayWidth / 18); | ||
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return new Particles(parent, { | ||
key: 'lazer', | ||
texture: ParticlesTexture.BIT_SOFT, | ||
dynamic: true, | ||
params: { | ||
duration: lifespan, | ||
followOffset: parent.getBodyOffset(), | ||
lifespan: { min: lifespan / 2, max: lifespan }, | ||
scale: { start: scale, end: scale * 0.2 }, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
speed: 80, | ||
tint: 0xb136ff, | ||
}, | ||
}); | ||
} | ||
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public createGlowEffect(parent: IParticlesParent, params: { speed: number; color: number }) { | ||
if (!parent.active || !this.isEffectsEnabled()) { | ||
return null; | ||
} | ||
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return new Particles(parent, { | ||
key: 'glow', | ||
texture: ParticlesTexture.GLOW, | ||
dynamic: true, | ||
params: { | ||
scale: 0.2 * parent.scale, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
lifespan: 20000 / params.speed, | ||
frequency: 10000 / params.speed, | ||
tint: params.color, | ||
blendMode: 'ADD', | ||
}, | ||
}); | ||
} | ||
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public createSpawnEffect(parent: IEnemy) { | ||
if (!this.isEffectsEnabled()) { | ||
return null; | ||
} | ||
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// Native body.center isn't working at current state | ||
const size = ENEMY_SIZE_PARAMS[ENEMY_TEXTURE_SIZE[parent.texture.key as EnemyTexture]]; | ||
const position: PositionAtWorld = { | ||
x: parent.x, | ||
y: parent.y - size.height / 2, | ||
}; | ||
const duration = Math.min(700, parent.displayHeight * 17); | ||
const scale = parent.displayWidth / 16; | ||
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return new Particles(parent, { | ||
key: 'spawn', | ||
texture: ParticlesTexture.BIT_SOFT, | ||
position, | ||
params: { | ||
duration, | ||
lifespan: { min: duration / 2, max: duration }, | ||
scale: { start: scale, end: scale / 2 }, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
speed: 40, | ||
quantity: 1, | ||
tint: 0x000000, | ||
}, | ||
}); | ||
} | ||
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public createHealEffect(parent: ISprite, params: { duration: number }) { | ||
if ( | ||
!this.isEffectsEnabled() | ||
|| ParticlesManager.IsExist(parent, 'heal') | ||
) { | ||
return null; | ||
} | ||
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return new Particles(parent, { | ||
key: 'heal', | ||
texture: ParticlesTexture.PLUS, | ||
dynamic: true, | ||
params: { | ||
followOffset: { | ||
x: 0, | ||
y: -parent.displayHeight, | ||
}, | ||
duration: params.duration, | ||
lifespan: params.duration, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
angle: { | ||
min: -110, | ||
max: -70, | ||
}, | ||
scale: { | ||
start: 1.0, | ||
end: 0.5, | ||
}, | ||
speed: 20, | ||
maxAliveParticles: 1, | ||
}, | ||
}); | ||
} | ||
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public createGenerationEffect(parent: IBuilding) { | ||
if (!this.isEffectsEnabled()) { | ||
return null; | ||
} | ||
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return new Particles(parent, { | ||
key: 'generate', | ||
texture: ParticlesTexture.BIT, | ||
position: parent.getTopFace(), | ||
params: { | ||
duration: 300, | ||
lifespan: { min: 100, max: 200 }, | ||
scale: { start: 1.0, end: 0.5 }, | ||
alpha: { start: 1.0, end: 0.0 }, | ||
speed: 60, | ||
maxAliveParticles: 8, | ||
tint: 0x2dffb2, | ||
}, | ||
}); | ||
} | ||
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private isEffectsEnabled() { | ||
return this.scene.game.isSettingEnabled(GameSettings.EFFECTS); | ||
} | ||
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static IsExist(parent: IParticlesParent, key: string) { | ||
return Boolean(parent.effects?.[key]); | ||
} | ||
} |
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