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Fixes wrong death message id in DamageTypes docs #194

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4 changes: 2 additions & 2 deletions docs/resources/server/damagetypes.md
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,8 @@ Now that we can reference it from code, let's specify some properties in the dat
```json5
{
// The death message id of the damage type. The full death message translation key will be
// "death.examplemod.example" (with swapped-out mod ids and names).
"message_id": "example",
// "death.attack.examplemod.example" (with swapped-out mod id and name).
"message_id": "examplemod.example",
// Whether this damage type's damage amount scales with difficulty or not. Valid vanilla values are:
// - "never": The damage value remains the same on any difficulty. Common for player-caused damage types.
// - "when_caused_by_living_non_player": The damage value is scaled if the entity is caused by a
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