Instagram For Help : https://www.instagram.com/saugat.nepal.49/
ATENTION:
Discord : https://discord.gg/PaDuyF9w76
THIS SCRIPT USES THE LATEST VERSION OF THE RADIALMENU AND QB-CORE
This is a qb-garages script that uses the radialmenu to retrieve and park vehicles. Almost everything is fully customizable to the last bit!
Dependencies:
- qb-radialmenu : https://github.com/nepal4972/qb-radialmenu
- qb-core
Installation:
Drag 'n Drop replace for qb-garages.
- Delete qb-garages.
- Drag the downloaded qb-garages folder into the [qb] folder.
- If you want to use the latest features, apply patch1.sql to your DB
Features:
- Public Garages
- House Garages
- Gang Garages
- Job Garages
- Depot Garages
- Blips and names
- Custom DrawText
- Water Garages
- Aircraft Garages
Config Example:
--Dont Use This This is only for Professionals--
--No need to use this this will create error--
-- GARAGE CONFIGURATION EXAMPLE :
['somegarage'] = {
['Zone'] = {
['Shape'] = { -- Create a polyzone by using '/pzcreate poly', '/pzadd' and '/pzfinish' or '/pzcancel' to cancel it. the newly created polyzone will be in txData/QBCoreFramework_******.base/polyzone_created_zones.txt
vector2(-1030.4713134766, -3016.3388671875),
vector2(-970.09686279296, -2914.7397460938),
vector2(-948.322265625, -2927.9030761718),
vector2(-950.47174072266, -2941.6584472656),
vector2(-949.04180908204, -2953.9467773438),
vector2(-940.78369140625, -2957.2941894532),
vector2(-943.88732910156, -2964.5512695312),
vector2(-897.61529541016, -2990.0505371094),
vector2(-930.01025390625, -3046.0695800782),
vector2(-942.36407470704, -3044.7858886718),
vector2(-952.97467041016, -3056.5122070312),
vector2(-957.11712646484, -3057.0900878906)
},
['minZ'] = 12.5, -- min height of the parking zone, cannot be the same as maxZ, and must be smaller than maxZ
['maxZ'] = 20.0, -- max height of the parking zone
-- VERY IMPORTANT: Make sure the parking zone is high enough - higher than the tallest vehicle and LOW ENOUGH / touches the ground (turn on debug to see)
},
label = 'Hangar', -- label displayed on phone
type = 'public', -- 'public', 'job', 'depot' or 'gang'
showBlip = true, -- optional, when not defined, defaults to false
blipName = 'Police', -- otional
blipNumber = 90, -- optional, numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
blipColor = 69, -- optional, defaults to 3 (Blue), numbers can be found here: https://docs.fivem.net/docs/game-references/blips/
blipcoords = vector3(-972.66, -3005.4, 13.32), -- blip coordinates
job = 'police', -- optional, everyone can use it when not defined
vehicleCategories = {'helicopter', 'plane'}, -- categories defined in VehicleCategories
drawText = 'Hangar', -- the drawtext text, shown when entering the polyzone of that garage
ParkingDistance = 10.0 -- Optional ParkingDistance, to override the global ParkingDistance
SpawnDistance = 5.0 -- Optional SpawnDistance, to override the global SpawnDistance
debug = false -- Optional, will show the polyzone and the parking spots, helpful when creating new garages. If too many garages are set to debug, it will not show all parking lots
ExitWarpLocations: { -- Optional, Used for e.g. Boat parking, to teleport the player out of the boat to the closest location defined in the list.
vector3(-807.15, -1496.86, 1.6),
vector3(-800.17, -1494.87, 1.6),
vector3(-792.92, -1492.18, 1.6),
vector3(-787.58, -1508.59, 1.6),
vector3(-794.89, -1511.16, 1.6),
vector3(-800.21, -1513.05, 1.6),
}
},
parking vehicle using target
--Dont Use This This is only for Professionals--
--No need to use this this will create error--
local garageName = 'pdgarage'
exports['qb-target']:AddBoxZone(garageName, vector3(469.51, -992.35, 26.27), 0.2, 0.2, {
name = garageName,
debugPoly = true,
minZ = 26.80,
maxZ = 27.10,
}, {
options = {
{
type = "client",
action = function ()
TriggerEvent('qb-garages:client:ParkLastVehicle', garageName)
end,
icon = 'parking',
label = 'Park Vehicle',
},
},
distance = 3
})
--improved phone tracking--
EDIT THIS:
RegisterNUICallback('track-vehicle', function(data, cb)
local veh = data.veh
if veh.state == 'In' then
if veh.parkingspot then
SetNewWaypoint(veh.parkingspot.x, veh.parkingspot.y)
QBCore.Functions.Notify("Your vehicle has been marked", "success")
end
elseif veh.state == 'Out' and findVehFromPlateAndLocate(veh.plate) then
QBCore.Functions.Notify("Your vehicle has been marked", "success")
else
QBCore.Functions.Notify("This vehicle cannot be located", "error")
end
cb("ok")
end)
--ONLY FOR loaf_housing--
exports('HasHouseKey', function(propertyId)
local stringId = tostring(propertyId)
local data = cache.ownedHouses[stringId] or cache.houses[stringId]
return exports['loaf_keysystem']:HasKey(GetKeyName(propertyId, data.id))
end)