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Split a whole new system to integrate into the engine
p: tuig
tuig crate
s: runner
agent runners
Game
into gamestate and UI
k: new system
Layers
k: feature
small increment to existing bits
p: tuig-ui
tuig-ui crate
s: ui
user interface
#61
opened Oct 20, 2023 by
nic-hartley
4 tasks
Refactor UI
k: refactor
reorganization of existing code without function changes
p: tuig-ui
tuig-ui crate
s: ui
user interface
#59
opened Oct 2, 2023 by
nic-hartley
Make tuig-ui input stateful
k: feature
small increment to existing bits
p: tuig-ui
tuig-ui crate
s: input
user input
Delay in basic-tui with gui_softbuffer
b: graphical
graphical backends
k: bug
a bug in some existing code
p: tuig-iosys
tuig-iosys crate
s: rendering
rendering subsystem (not user interface)
IoSystem settings
k: component
new part of an existing system
p: tuig-iosys
tuig-iosys crate
#51
opened Mar 29, 2023 by
nic-hartley
Logos
k: docs
documentation changes
p: repo
all crates, or the repo itself
#49
opened Mar 27, 2023 by
nic-hartley
Map system
k: new system
a whole new system to integrate into the engine
p: tuig
tuig crate
#46
opened Mar 24, 2023 by
nic-hartley
Round timing
k: component
new part of an existing system
p: tuig
tuig crate
s: runner
agent runners
#42
opened Mar 21, 2023 by
nic-hartley
Support bracketed paste in CLI
b: terminal
terminal backends
good first issue
issues which are good for first-time contributors
k: feature
small increment to existing bits
p: tuig-iosys
tuig-iosys crate
s: input
user input
#40
opened Mar 19, 2023 by
nic-hartley
4 tasks
Optimize for singlethreaded
k: feature
small increment to existing bits
p: tuig
tuig crate
s: runner
agent runners
#37
opened Mar 9, 2023 by
nic-hartley
5 tasks
Rearchitect cutscenes
k: component
new part of an existing system
p: tuig
tuig crate
s: ui
user interface
Refactor for unit testing
k: refactor
reorganization of existing code without function changes
k: repo
the repository's organization overall
p: repo
all crates, or the repo itself
#34
opened Feb 3, 2023 by
nic-hartley
4 tasks
Better clifmt/text system
k: refactor
reorganization of existing code without function changes
p: tuig-iosys
tuig-iosys crate
s: rendering
rendering subsystem (not user interface)
Handle partial character entry with compose key etc.
good first issue
issues which are good for first-time contributors
k: feature
small increment to existing bits
p: tuig-iosys
tuig-iosys crate
s: input
user input
#30
opened Jan 17, 2023 by
nic-hartley
3D GUI backend(s)
b: graphical
graphical backends
good first issue
issues which are good for first-time contributors
k: component
new part of an existing system
p: tuig-iosys
tuig-iosys crate
s: rendering
rendering subsystem (not user interface)
Better error handling
k: refactor
reorganization of existing code without function changes
p: repo
all crates, or the repo itself
#26
opened Jan 17, 2023 by
nic-hartley
Backend-independent fullscreen for the GUI
k: feature
small increment to existing bits
p: tuig-iosys
tuig-iosys crate
s: rendering
rendering subsystem (not user interface)
#25
opened Jan 17, 2023 by
nic-hartley
WASM build
b: graphical
graphical backends
k: component
new part of an existing system
p: tuig-iosys
tuig-iosys crate
s: rendering
rendering subsystem (not user interface)
#24
opened Jan 17, 2023 by
nic-hartley
Figure out multiplayer
k: new system
a whole new system to integrate into the engine
p: tuig
tuig crate
#18
opened Jan 16, 2023 by
nic-hartley
Custom async for cleaner code
k: new system
a whole new system to integrate into the engine
p: tuig
tuig crate
#16
opened Jan 16, 2023 by
nic-hartley
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