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Motivation
My motivation to create this project was by using the project godot-python. As it's normal for a project in an unfinished state, this project has some bugs and inconveniences (like https://github.com/touilleMan/godot-python/issues/338). But as i had no clue how to fix them, using python inside godot became more frustrating. To learn and understand godot better, I started my own project for integrating python inside godot.
As a result, in some parts, it will sometimes be similar, but I hope, I could bring in my own twists in some parts.
The final goal for me will be creating a game mostly based on python. On top of that, I hope, I will be able (in the future) to explain at least a bit of how integrating a new language to godot works, so that you will be able to fix any problems you see or can contribute to godot-python