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A fan-made Genshin Impact API for easy access to game data.

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genshin.dev API

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An API that serves data for the game Genshin Impact by miHoYo (the game is made by miHoYo, not the API).

An always up-to-date version is hosted at https://genshin.jmp.blue!

Usage

This API offers various endpoints for retrieving data on in game objects. Please note that this API does NOT interact with your game!. This API only provides static data.

Endpoints Overview

ℹ️ Notice: Please replace <baseUrl> with the endpoint you are trying to access.

Endpoint Description Example Usage (bash)
/ Returns a list of available entity types. curl <baseUrl>/
/:type Returns a list of available entities for a specific type. curl <baseUrl>/characters
/:type/all Returns detailed information about all entities of a type. curl <baseUrl>/characters/all?lang=en
/:type/:id Returns detailed information about a single entity. curl <baseUrl>/characters/albedo?lang=en
/:type/:id/list Returns a list of available images for a specific entity. curl <baseUrl>/characters/albedo/list
/:type/:id/:imageType Returns the image of a specific type for a particular entity. curl <baseUrl>/characters/albedo/card

ℹ️ Notice: You can provide an optional lang query parameter to localize the responses. Not all data might be included in all languages!

Planned Features

  • Entity relationships (e.g. characters linking to the best weapon for them)
  • Web UI to make adding data even more simple

Prerequisites

Installation

Install packages with pnpm:

pnpm install

If you want to have the API running on a different port, rename the .env.example into .env and change the API_PORT field to your preferred port.
Depending on if you want to install the API for production or for development, the process is different.

Production

Build the project using the following command:

npm run build

Then start the server with this command:

node .

Development

Watch the project's files via the following command:

npm run watch

Then start the dev server with this command:

npm run dev

Contributing

Contributing is pretty simple if you want to just add new characters, nations, new entity types, translations etc, which will be explained in the following sections.
Then simply create a new Pull Request with your changes and we will have a look at it as soon as we have time!

Adding a new entity to an existing type

For adding a new entity to an already existing entity type, simply add a new folder in the assets/data/{entityType} folder with {entityType} being replaced with the name of the entity you want to add in all-lowercase and each white-space replaced with a -, e.g. Knights of Favonius becomes knights-of-favonius.
Then create a en.json file which contains all the basic data of the entity you're adding, preferably with the same field names that other entities with the same entity type have. \

Adding a new entity type

Adding a new entity type is very, very simple. All you need to do is create a new folder in the assets/data directory, e.g. nations. The name of the folder should be in all-lowercase and have each white-space replaced with a -, e.g. Cooking Ingredients becomes cooking-ingredients.
Then simply add new entities to your new entity type as described in Adding a new entity to an existing type.

Adding entity translations

Adding translations to an already existing entity is as trivial as adding a new file with the name {countryCode}.json with {countryCode} being replaced with the country code of the language you want to add, e.g. if you wanted to add French it would be fr.
Then simply add overrides for the data that's present on the en.json with the translated content.
Note that it is preferred if you use official translations over your own translations where possible.

Adding images to an entity

For entities like characters, images are being served from assets/images/{entityType}/{entityId}. These images can be in any image format (heic, heif, jpeg, jpg, png, raw, tiff, webp, gif), but have their extension stripped, e.g. icon.webp becomes icon.
Then simply add the file to the assets/images/{entityType}/{entityId} folder or create it if it doesn't already exist.

License

Licensed under Open Software License v3.0

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