ElvUI Plugin: ElvUI_Extras
If you're using https://github.com/FrostAtom/awesome_wotlk, make sure to replace your existing AwesomeWotlkLib.dll file with the one provided in the Optionals folder (a small fix for nameplates changing owners silently).
What's inside:
[General]:
(Bags) - section-based container akin to AdiBags;
processing spell click-button popup;
auto-splitting and auto-stacking;
(Chat) - flexible search and filter utilities;
compact chat condensing tabs functionality into a single button;
editbox position and size;
(CustomCommands) - fairly basic event and onupdate script handlers;
(MoversPlus) - anchoring options for the frame movers;
(QuestBar) - self-explanatory;
(Misc) - item icons for the chat;
global shadow for all of the skinned frames:
combat state alerts;
arbitrary tooltip notes for most of the in-game tooltips;
internal cds at trinket tooltips;
[Blizzard]:
(Automation) - auto-gossip;
auto-fill "DELETE";
auto-confirm the rolls;
auto-pickup;
auto-accept quests;
auto-purchase and auto-sell;
(LootStyle) - /lootinfo slash command displaying recent lootings;
restyled lootbars;
styled player names and rolls;
styled loot messages;
(Misc) - letterbox;
held currency amount next to the prices;
no cursor tooltips unless holding a modifier;
minimap pings player names;
red text errors hiding (no mana, etc.);
[Nameplates]:
Integrated https://github.com/FrostAtom/awesome_wotlk
(Auras) - flexible aura highlighting;
fade-out animations;
no fill textures;
no coloring the aura borders;
centered auras (that is, growing side-wise);
(Classification) - configurable class and classification textures;
(Cooldowns) - icicle and alike;
(GuildsTitles) - self-explanatory;
occupation icons for any npc;
(NameLevel) - color and positioning for the name and level texts;
(QuestIcons) - self-explanatory;
(StyleFilter) - filter linking, arbitrary icons, additional triggers (Lua);
(Targets) - target names with optional highlights;
[Unitframes]:
(AuraBars) - texts, icon;
(Auras) - flexible aura highlighting;
click-cancel;
saturated debuffs at arenas;
no borders;
centered auras;
(Classification) - same as above;
(ColorFilter) - flexible coloring style filter;
(Cooldowns) - same as above;
(DRTracker) - self-explanatory;
(FCF, floating combat feedback) - frame-bound combat texts;
(Misc) - 'detach power' for group units;
length-based name auto-shortening;
Feel free to delete any module.lua you don't feel like using to cut some milliseconds off of the loading time.