Skip to content

The Godot Plugin "Camera2D+" official repository.

License

Notifications You must be signed in to change notification settings

norelockk/camera-2d-plus

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

4 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Camera2D+

The "Camera2D+" plugin enhances the functionality of the built-in Camera2D node in Godot, providing additional features for game camera management. With Camera2D+, you can easily implement screen shake effects, screen flashes, and cinematic mode transitions in your 2D games. Take control of your in-game camera and create immersive and dynamic gameplay experiences with this versatile and user-friendly plugin.

Camera2D+ Functionalities

Camera2D+ is an enhanced Camera2D node with additional features to elevate your game or project. This plugin provides the following advanced functionalities:

  1. Screen Shake:

    • Camera2D+ can simulate screen shaking effects, adding intensity and realism to your game.
    • You can customize the duration, intensity, and type of shaking.
    • It smoothly returns the camera to its original position after the shake, ensuring a seamless transition.
  2. Screen Flash:

    • Create stunning visual effects by flashing the screen with Camera2D+.
    • Customize the flash color, duration, and intensity to suit your game's needs.
    • This feature is useful for emphasizing critical moments or creating dramatic effects in your game.
  3. Follow Node:

    • Camera2D+ allows you to follow a specific node, even if it's not a direct child of the camera.
    • Easily track your player character or any other object, keeping it in the center of the view.
    • Achieve dynamic camera movement for a more immersive gaming experience.
  4. Cinematic Mode:

    • Simulate the cinematic screen effect with Camera2D+ by adding black bars to the corners of the screen.
    • This feature can give your game or project a cinematic feel, mimicking the widescreen format often seen in movies.
    • Customize the size and position of the black bars to achieve the desired cinematic effect.

These powerful functionalities enhance your camera management capabilities, allowing you to create engaging and visually appealing games and projects. Camera2D+ is a valuable addition to your Godot toolkit, offering flexibility and creative control over your camera scenes.

Camera2D+ Basic Functions

Camera2D+ provides a set of fundamental functions to help you create immersive visual effects in your game or project. Here are the core functions that allow you to generate the screen flash, screen shake, and cinematic effects:

  1. flash(color: Color = Color.WHITE, duration: float = 0.5, hold: float = 0.0) -> void:

    • The flash function triggers a screen flash effect with the specified color. By default, it uses white.
    • You can customize the duration of the flash effect, which determines how long the screen will remain flashed.
    • The hold parameter allows you to hold the flash effect for an additional duration before it begins to fade out.
    • This function is useful for highlighting important events or creating visual impact.
  2. add_shake(strength: float) -> void:

    • The add_shake function adds a shaking effect to the camera with the given strength.
    • You can call this function multiple times to intensify the shaking effect. For example, calling it with values 10 and 5 successively will result in a total shaking effect of 15.
    • Use this function to simulate various degrees of camera tremors.
  3. set_shake(strength: float) -> void:

    • The set_shake function sets the camera's shaking effect to a specific strength.
    • Calling this function more than once will overwrite the previous strength value. For instance, if you call it with values 10 and 5 successively, the total shaking effect will be 5, as the second call overrides the first.
    • Useful to prevent camera shake stacking.
  4. set_follow_node(new_node_path: NodePath) -> void:

    • With the set_follow_node function, you can designate a new node for the camera to follow.
    • For this feature to work effectively, ensure that the node to be followed is not a child of the camera, and the camera is not its child either.
    • Provide the node's path rather than the node itself to specify the target.
  5. toggle_cinematic(horizontal: bool, vertical: bool = false) -> void:

    • The toggle_cinematic function activates or deactivates the cinematic effect along the horizontal and vertical axes.
    • If you set horizontal to true, it enables the cinematic effect on the horizontal axis.
    • To enable both horizontal and vertical cinematic effects, set vertical to true as well.
    • This function is great for creating cinematic moments in your game, adding a touch of professional cinematography.
  6. tilt_position(tilt_x: float, tilt_y: float) -> void:

    • The tilt_position function instantly moves the camera by tilt_x on the X-axis and tilt_y on the Y-axis. It then smoothly returns to its original position, creating a bounce-like effect.
    • This function is excellent for adding dynamic responses to your game's events. For example, you can use it to intensify the impact of a music beat or enhance the feedback for in-game actions.
  7. tilt_angle(tilt: float) -> void:

    • The tilt_angle function provides a similar effect to tilt_position, but instead of altering the camera's position, it changes the camera's angle.
    • This function can be used to simulate dynamic camera adjustments in response to various game events. For instance, you can create a cinematic feel by adjusting the camera's angle during specific gameplay moments.

These core functions provide you with the building blocks to implement captivating visual effects and camera behavior in your Godot projects using the Camera2D+ plugin. Feel free to experiment and combine these functions to achieve your desired results!

Exploring Additional Properties

The Camera2D+ plugin offers various additional properties that you can manipulate through the Godot Inspector. These properties allow you to fine-tune and customize your camera's behavior to suit your game's specific needs. Feel free to experiment and have fun adjusting these settings to achieve the desired visual effects and camera behavior.

How to Use:

  1. Open the Godot Inspector: In the Godot editor, select the Camera2D+ node in your scene. You will find a list of properties in the Inspector panel.

  2. Modify Properties: Hover over the property names to view tooltips that provide brief descriptions of each property's purpose. Adjust the values of these properties to change how the Camera2D+ behaves in your game.

  3. Experiment Creatively: Play around with different property values to achieve the desired camera effects. Whether it's tweaking the zoom level, adjusting smoothing parameters, or enabling cinematic mode, these properties offer you a wide range of creative possibilities.

If you ever have questions or need more information about a specific property, don't hesitate to hover your mouse over the property name in the Inspector. A tooltip with a description will appear, helping you understand the function and purpose of that property.

The Camera2D+ plugin empowers you to create dynamic and engaging camera experiences in your Godot projects. Enjoy exploring and customizing these properties to bring your game's visuals to life!

About

The Godot Plugin "Camera2D+" official repository.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published