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meshing.mlx
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meshing.mlx
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<!DOCTYPE FilterScript>
<FilterScript>
<filter name="Remove Duplicated Vertex"/>
<filter name="Compute normals for point sets">
<Param type="RichInt" value="100" name="K"/>
<Param type="RichBool" value="false" name="flipFlag"/>
<Param x="0" y="0" z="0" type="RichPoint3f" name="viewPos"/>
</filter>
<filter name="Surface Reconstruction: Poisson">
<Param type="RichInt" value="7" name="OctDepth"/>
<Param type="RichInt" value="6" name="SolverDivide"/>
<Param type="RichFloat" value="1" name="SamplesPerNode"/>
<Param type="RichFloat" value="1" name="Offset"/>
</filter>
<filter name="Quadric Edge Collapse Decimation">
<Param type="RichInt" value="8000" name="TargetFaceNum"/>
<Param type="RichFloat" value="0" name="TargetPerc"/>
<Param type="RichFloat" value="0.3" name="QualityThr"/>
<Param type="RichBool" value="false" name="PreserveBoundary"/>
<Param type="RichBool" value="true" name="PreserveNormal"/>
<Param type="RichBool" value="true" name="PreserveTopology"/>
<Param type="RichBool" value="true" name="OptimalPlacement"/>
<Param type="RichBool" value="false" name="PlanarQuadric"/>
<Param type="RichBool" value="false" name="QualityWeight"/>
<Param type="RichBool" value="true" name="AutoClean"/>
<Param type="RichBool" value="false" name="Selected"/>
</filter>
</FilterScript>