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FaceCube: Copy objects using a Kinect and RepRap

Copyright (c) 2011, Nirav Patel <http://eclecti.cc>

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

facecube.py allows you to capture whatever your Kinect is pointing at as a
point cloud to be formed into a solid STL in MeshLab.  Specific objects can
be thresholded, segmented out, and hole filled.
Usage: python facecube.py filename
 
Up/Down      Adjusts the depth of the threshold closer or deeper
             (can still be used while paused)
Spacebar     Pauses or unpauses capture
Mouse Click  Click on an object to choose it and hide everything else.
             Click elsewhere to clear the selection.
H/G          After choosing an object, H increases hole filling, G decreases
D            Toggles donut mode. Defaults to off.  Turn on if the object
             should have holes going through it.
S            Saves the currently chosen object as a filename.ply
P            Saves a screenshot as filename.png

meshing.mlx is a MeshLab filter script to turn the point cloud into a solid 
STL.

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Copying real life objects with a Kinect and 3D printer

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