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Copying real life objects with a Kinect and 3D printer
nrpatel/FaceCube
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FaceCube: Copy objects using a Kinect and RepRap Copyright (c) 2011, Nirav Patel <http://eclecti.cc> Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. facecube.py allows you to capture whatever your Kinect is pointing at as a point cloud to be formed into a solid STL in MeshLab. Specific objects can be thresholded, segmented out, and hole filled. Usage: python facecube.py filename Up/Down Adjusts the depth of the threshold closer or deeper (can still be used while paused) Spacebar Pauses or unpauses capture Mouse Click Click on an object to choose it and hide everything else. Click elsewhere to clear the selection. H/G After choosing an object, H increases hole filling, G decreases D Toggles donut mode. Defaults to off. Turn on if the object should have holes going through it. S Saves the currently chosen object as a filename.ply P Saves a screenshot as filename.png meshing.mlx is a MeshLab filter script to turn the point cloud into a solid STL.
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