A robust and effective inventory system for games.
- simple but robust API
- automatic stacking functionality
- taking stacks
- finding slots
- iterator
- max stacksize via trait
- sorting
- and more!
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum Item {
Apple,
Banana,
Mango,
Peach,
Orange
}
/*
* Implement the Stacksize trait for
* your type that will act as your Item
*/
impl Stacksize for Item {
fn get_max_stacksize(&self) -> usize {
3
}
}
fn main() {
let mut inv = Inv::<Item>::new(32);
// cant be placed, slot out of bounds
assert_eq!(
inv.stack_at(
666, ItemStack::new(Item::Peach, 1)
),
Err(InvAccessErr::SlotOutOfBounds)
);
// overflow, which is returned to you
assert_eq!(
inv.stack_at(
2, ItemStack::new(Item::Apple, 4)
),
Ok(Err(
StackErr::StackSizeOverflow(
ItemStack::new(Item::Apple, 1)
)
))
);
// stack Banana at pos 1
inv.stack_at(
1, ItemStack::new(Item::Banana, 1)
).ok();
// item cant be stacked,
// item type does not match (Banana != Orange)
assert_eq!(
inv.stack_at(
1, ItemStack::new(Item::Orange, 1)
),
Ok(Err(
StackErr::ItemTypeDoesNotMatch(
ItemStack::new(Item::Orange, 1)
)
))
);
// auto stacking
// this first fills slot 1 to be at the max of 3
// since slot 1 already had 1 Banana in it
// the leftover will be placed in the first available slot,
// which, in this case, is 0
assert!(
inv.auto_stack(
ItemStack::new(Item::Banana, 3)
).is_ok()
);
// 1 Banana, 3 Bananas
assert_eq!(
inv.get_slot(0),
Ok(&Slot::new(ItemStack::new(Item::Banana, 1)))
);
assert_eq!(
inv.get_slot(1),
Ok(&Slot::new(ItemStack::new(Item::Banana, 3)))
);
// you can take a stack out of its slot
// first, we place 2 Mangos at slot 5
inv.stack_at(5, ItemStack::new(Item::Mango, 1)).ok();
inv.auto_stack(ItemStack::new(Item::Mango, 1)).ok();
// now we just take the stack
assert_eq!(
inv.take_stack(5),
Ok(ItemStack::new(Item::Mango, 2))
);
// slot 5 is empty now
assert_eq!(
inv.take_stack(5),
Err(InvAccessErr::SlotEmpty)
);
}
You can look at the unit tests for more examples.
- any requests? please just submit an issue, thanks!
Feel free to open an issue/PR explaining possible improvements or changes
Also, please do not hesitate and open an issue when needed. I am happy to help!