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Requests: GetStreamScreenshot #1189
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Requests: GetStreamScreenshot #1189
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Is there anything blocking this? |
@@ -166,6 +166,7 @@ const std::unordered_map<std::string, RequestMethodHandler> RequestHandler::_han | |||
{"StartStream", &RequestHandler::StartStream}, | |||
{"StopStream", &RequestHandler::StopStream}, | |||
{"SendStreamCaption", &RequestHandler::SendStreamCaption}, | |||
{"GetStreamScreenshot", &RequestHandler::GetStreamScreenshot}, |
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I feel GetProgramScreenshot
would be a better name because Stream
is used for the output layer APIs. And, the implementation should be in RequestHandler_Outputs.cpp
instead of RequestHandler_Stream.cpp
. I want tt2468 to comment about the name as he has overhauled a lot of API names in version 5.0.
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I agree, the GetProgramScreenshot
seems like a better name since "Program" is also used in the user-facing part. But I wasn't sure about the naming conventions on obs-websocket, so yes, we may need @tt2468 feedback on this :)
My first idea was GetOutputScreenshot
, but that was too generic. Then I renamed it to GetStreamScreenshot
.
gs_texrender_reset(texRender); | ||
if (gs_texrender_begin(texRender, imgWidth, imgHeight)) { | ||
vec4 background; | ||
vec4_zero(&background); | ||
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gs_clear(GS_CLEAR_COLOR, &background, 0.0f, 0); | ||
gs_ortho(0.0f, (float)streamWidth, 0.0f, (float)streamHeight, -100.0f, 100.0f); | ||
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gs_blend_state_push(); | ||
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO); | ||
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obs_render_main_texture(); | ||
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gs_blend_state_pop(); | ||
gs_texrender_end(texRender); |
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The function obs_get_main_texture()
returns the main texture. This texture should be sufficient for this purpose.
If the requested geometry is same as the base size, just pass the texture to gs_stage_texture
. If not, still need to use gs_texture_render
to rescale.
obs_leave_graphics(); | ||
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return ret; | ||
} |
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The majority of this function TakeStreamScreenshot
looks same as TakeSourceScreenshot
.
Can we share the code? For example, creating QImage and copying the pixel data to QImage can be a common function.
* | ||
* @responseField imageData | String | Base64-encoded screenshot | ||
* | ||
* @requestType GetOutputScreenshot |
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Is GetOutputScreenshot
a typo? (This name sounds also good though.)
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It's a typo
gs_stage_texture(stageSurface, gs_texrender_get_texture(texRender)); | ||
if (gs_stagesurface_map(stageSurface, &videoData, &videoLinesize)) { |
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Just for your information and for a future improvement,
gs_stagesurface_map
followed by gs_stage_texture
is sometimes slow.
It might be better to release the graphics context, wait, and take the context again.
int lineSize = ret.bytesPerLine(); | ||
for (uint y = 0; y < imgHeight; y++) { | ||
memcpy(ret.scanLine(y), videoData + (y * videoLinesize), lineSize); | ||
} |
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Just for your information,
between gs_stagesurface_map
and gs_stagesurface_unmap
, we may release the graphics context so that the graphics thread won't be blocked while copying the pixel data.
Adds a new request called `GetStreamScreenshot` which returns a Base64-encoded screenshot of the stream (program).
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Hi, I want to get stream screenshot of the scene, how should I modify it, because the current function is to get the current stream, when I have more than one scene, he can only get the current stream. |
This is out of the topic but use Even if the request |
There is a significant discrepancy between using GetCurrentProgramScene and GetSourceScreenshot. The screenshot may not accurately reflect the current program content, especially if the source is being edited while the program scene remains static. This can lead to missleading displaying of programm content using both requests, which is why this PR is necessary to address the behavior. I agree that for frequent calls, a pipelined implementation to stage the texture or use encodings like H.264 would be ideal. However, I’ve already encountered challenges with this implementation (as I am not an experienced C programmer), and if further optimization is required, I will definitely need assistance here. |
Description
Adds a new request called
GetStreamScreenshot
which returns a Base64-encoded screenshot of the stream (program).Motivation and Context
I require this feature for a remote production where I cannot use remote desktop software to see the actual program in real time. Currently there is no way to take a screenshot of the program, which is "immutable" until the transition button is pressed. This feature allows you to take a screenshot of the main texture frame (which also contains stinger transitions). This PR also closes #1130.
WindowsTerminal_I5HJ3QmOBm.mp4
How Has This Been Tested?
Tested OS(s): Windows 11 22H2 22621.2715
I checked out the obs-studio repository, followed the build instructions, made changes to the
plugins\obs-websocket
folder, and built obs-studio to test my changes. Since this is mostly copy/paste from the source screenshot request with tweaks to capture the main texture, I expect no problems.Types of changes
Checklist:
master
or arelease/*
branch.