Vane is a plugin-suite which provides many immersive and lore friendly additions to vanilla minecraft. It will run on any PaperMC based minecraft server.
For a comprehensive feature overview, visit the official website.
- Lore friendly and properly integrated immersive features. Vane augments the classic vanilla experience, and doesn't try to replace it. Generally, player's are not supposed to notice which features were introduced by vane.
- Countless quality-of-life, gameplay and system improvements
- Fully-configurable. Disable or configure anything you dislike
- Several carefully designed custom items
- Many custom enchantments for a selection of tools, including the elytra
- The best portals you can imagine. Expensive but worthwile for long distance travel. Supports all entities including minecarts!
- A simple but powerful region system for grief protection
- BlueMap and Dynmap integration
- And a lot more!
If you are setting up a new server, check out our Server Installer for an easy way to properly setup a minecraft server with vane, autostart, 3D online map, and more awesome features.
Otherwise, simply download all desired jars files from the Releases and put them into the plugins/
directory.
Grab the all-plugins.zip
if you don't want to download each file by hand.
You also need the newest version of ProtocolLib.
Beware that vane-waterfall
, vane-velocity
and vane-plexmap
(plexmap addon) are not classical server plugins!
Use them only if you know what you are doing.
For a comprehensive guide, visit the Installation Guide on the wiki.
Download the vane-{waterfall, velocity}.jar
into the proxy server's plugins/
directory.
The configuration will be generated on first start.
Before using multiplexers, you must define listeners (distinct ports) for your servers in the
proxy's config.yml
.
Afterwards, all further configuration is handled in the plugin's config.toml
All configuration is handled in the plugin's config.toml
There are permissions players will need to perform certain actions, such as starting offline servers and joining servers in maintenance mode.
Permissions must be defined in the proxy's config.yml
! External permissions plugins
will not work.
These permissions must be assigned to the player's UUID. THIS IS IMPORTANT and won't work with player names.
Permissions can be handled by any external permissions plugin, such as LuckPerms. Unlike Waterfall, this will work with player names or UUIDs.
Check the config for additional settings to manage your servers.
You can of course build the plugin yourself. To do that you need at least JDK 17.
- Execute
./gradlew build
- All resulting jar files that can be used on a server will be in
target/
.
If you experience "peer not authenticated" issues from gradle, just retry. Seems to be a skittish integration between gradle and maven repositories.
Please refer to the FAQ in the wiki.
I would like to thank the following projects and people maintaining them:
- Spigot for the awesome baseline server software.
- PaperMC for the valuable additions missing from Spigot, and for Waterfall.
- ProtocolLib for the awesome protocol layer library.
- DynmapCoreAPI (Apache-2.0), dynmap integration
- BlueMapAPI (MIT), BlueMap integration
- Quark (CC-BY-NC-SA 3.0) Assets and texts for the Slime Bucket
The following projects will be included in the compilation step:
- org.json (MIT), Java json implementation
- night-config (LGPL3), Java configuration library, TOML implementation used
- ronmamo reflections (WTFPL), Java reflection helper
- PacketWrapper (LGPL3), only specific parts are included
- bStats (LGPL3), plugin metrics