Barcode scanning library for Android, using ZXing for decoding.
The project is loosely based on the ZXing Android Barcode Scanner application, but is not affiliated with the official ZXing project.
Features:
- Can be used via Intents (little code required).
- Can be embedded in an Activity, for advanced customization of UI and logic.
- Scanning can be performed in landscape or portrait mode.
- Camera is managed in a background thread, for fast startup time.
A sample application is available in Releases.
By default, Android SDK 19+ is required because of zxing:core
3.3.2.
To support SDK 14+, downgrade zxing:core
to 3.3.0 -
see instructions.
From version 3.6.0, only Android SDK 19+ is supported by default.
Add the following to your build.gradle
file:
repositories {
jcenter()
}
dependencies {
compile 'com.journeyapps:zxing-android-embedded:3.6.0'
compile 'com.android.support:appcompat-v7:25.3.1' // Minimum 23+ is required
}
android {
buildToolsVersion '27.0.3' // Older versions may give compile errors
}
For Android 14+ support, downgrade zxing:core
to 3.3.0 or earlier:
repositories {
jcenter()
}
dependencies {
compile('com.journeyapps:zxing-android-embedded:3.6.0') { transitive = false }
compile 'com.android.support:appcompat-v7:25.3.1' // Version 23+ is required
compile 'com.google.zxing:core:3.3.0'
}
android {
buildToolsVersion '27.0.3' // Older versions may give compile errors
}
Hardware accelation is required since TextureView is used.
Make sure it is enabled in your manifest file:
<application android:hardwareAccelerated="true" ... >
Launch the intent with the default options:
new IntentIntegrator(this).initiateScan(); // `this` is the current Activity
// Get the results:
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
IntentResult result = IntentIntegrator.parseActivityResult(requestCode, resultCode, data);
if(result != null) {
if(result.getContents() == null) {
Toast.makeText(this, "Cancelled", Toast.LENGTH_LONG).show();
} else {
Toast.makeText(this, "Scanned: " + result.getContents(), Toast.LENGTH_LONG).show();
}
} else {
super.onActivityResult(requestCode, resultCode, data);
}
}
Use from a Fragment:
IntentIntegrator.forFragment(this).initiateScan(); // `this` is the current Fragment
// If you're using the support library, use IntentIntegrator.forSupportFragment(this) instead.
Customize options:
IntentIntegrator integrator = new IntentIntegrator(this);
integrator.setDesiredBarcodeFormats(IntentIntegrator.ONE_D_CODE_TYPES);
integrator.setPrompt("Scan a barcode");
integrator.setCameraId(0); // Use a specific camera of the device
integrator.setBeepEnabled(false);
integrator.setBarcodeImageEnabled(true);
integrator.initiateScan();
See IntentIntegrator for more options.
While this is not the primary purpose of this library, it does include basic support for generating some barcode types:
try {
BarcodeEncoder barcodeEncoder = new BarcodeEncoder();
Bitmap bitmap = barcodeEncoder.encodeBitmap("content", BarcodeFormat.QR_CODE, 400, 400);
ImageView imageViewQrCode = (ImageView) findViewById(R.id.qrCode);
imageViewQrCode.setImageBitmap(bitmap);
} catch(Exception e) {
}
To change the orientation, specify the orientation in your AndroidManifest.xml
and let the ManifestMerger
to update the Activity's definition.
Sample:
<activity
android:name="com.journeyapps.barcodescanner.CaptureActivity"
android:screenOrientation="fullSensor"
tools:replace="screenOrientation" />
IntentIntegrator integrator = new IntentIntegrator(this);
integrator.setOrientationLocked(false);
integrator.initiateScan();
See EMBEDDING.
For more advanced options, look at the Sample Application, and browse the source code of the library.
The camera permission is required for barcode scanning to function. It is automatically included as part of the library. On Android 6 it is requested at runtime when the barcode scanner is first opened.
When using BarcodeView directly (instead of via IntentIntegrator / CaptureActivity), you have to
request the permission manually before calling BarcodeView#resume()
, otherwise the camera will
fail to open.
./gradlew assemble
To deploy the artifacts the your local Maven repository:
./gradlew publishToMavenLocal
You can then use your local version by specifying in your build.gradle
file:
repositories {
mavenLocal()
}
JourneyApps - Creating business solutions with mobile apps. Fast.
Licensed under the Apache License 2.0
Copyright (C) 2012-2018 ZXing authors, Journey Mobile
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.