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Vulkan System and Shaders Formulae (#446)
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#! /bin/bash | ||
# | ||
# ShaderC | ||
# tgfrerer | ||
# compiling GLSL shader code into SPIR-V | ||
# | ||
# compile this with ./apothecary -a 64 update shaderc | ||
# compile for windows visual studio: ./apothecary -a 64 -t vs update shaderc | ||
# | ||
# uses a CMake build system | ||
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FORMULA_TYPES=( "vs" "linux64") | ||
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# define the shaderc version by sha | ||
# Known good version is from: https://github.com/google/shaderc/blob/known-good/known_good.json | ||
VER=ff84893dd52d28f0b1737d2635733d952013bd9c | ||
#v2024.3 | ||
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# tools for git use | ||
GIT_URL=https://github.com/google/shaderc | ||
GIT_TAG=$VER | ||
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# download the source code and unpack it into LIB_NAME | ||
function download() { | ||
curl -Lk $GIT_URL/archive/$GIT_TAG.tar.gz -o shaderc-$GIT_TAG.tar.gz | ||
tar -xf shaderc-$GIT_TAG.tar.gz | ||
mv shaderc-$GIT_TAG shaderc | ||
rm shaderc*.tar.gz | ||
} | ||
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# prepare the build environment, executed inside the lib src dir | ||
function prepare() { | ||
pushd third_party | ||
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# load shaderc dependencies at known good revisions | ||
# we know working configurations from this file: | ||
# https://github.com/google/shaderc/blob/known-good/known_good.json | ||
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if [[ ! -d "glslang" ]]; then | ||
git clone https://github.com/KhronosGroup/glslang.git glslang | ||
pushd glslang | ||
git checkout 46ef757e048e760b46601e6e77ae0cb72c97bd2f | ||
popd | ||
fi | ||
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if [[ ! -d "spirv-tools" ]]; then | ||
echo "Cloning SPIRV-Tools repository..." | ||
git clone https://github.com/KhronosGroup/SPIRV-Tools.git spirv-tools | ||
pushd spirv-tools | ||
git checkout 01c8438ee4ac52c248119b7e03e0b021f853b51a | ||
popd | ||
fi | ||
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if [[ ! -d "spirv-tools/external/spirv-headers" ]]; then | ||
git clone https://github.com/KhronosGroup/SPIRV-Headers.git spirv-tools/external/spirv-headers # rev: db5cf6176137003ca4c25df96f7c0649998c3499 | ||
pushd spirv-tools/external/spirv-headers | ||
git checkout 2a9b6f951c7d6b04b6c21fe1bf3f475b68b84801 | ||
popd | ||
fi | ||
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popd | ||
} | ||
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# executed inside the lib src dir | ||
function build() { | ||
rm -f CMakeCache.txt | ||
LIBS_ROOT=$(realpath $LIBS_DIR) | ||
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if [ "$TYPE" == "vs" ] ; then | ||
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echo "building $TYPE | $ARCH | $VS_VER | vs: $VS_VER_GEN" | ||
echo "--------------------" | ||
GENERATOR_NAME="Visual Studio ${VS_VER_GEN}" | ||
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mkdir -p "build_${TYPE}_${PLATFORM}" | ||
cd "build_${TYPE}_${PLATFORM}" | ||
find ./ -name "*.o" -type f -delete | ||
rm -f CMakeCache.txt || true | ||
DEFS=" | ||
-DCMAKE_C_STANDARD=${C_STANDARD} \ | ||
-DCMAKE_CXX_STANDARD=${CPP_STANDARD} \ | ||
-DCMAKE_CXX_STANDARD_REQUIRED=ON \ | ||
-DCMAKE_CXX_EXTENSIONS=OFF \ | ||
-DBUILD_SHARED_LIBS=ON \ | ||
-Dgtest_disable_pthreads=ON -DSHADERC_SKIP_TESTS=ON -DSHADERC_ENABLE_SHARED_CRT=ON" | ||
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cmake .. ${DEFS} \ | ||
-A "${PLATFORM}" \ | ||
${CMAKE_WIN_SDK} \ | ||
-G "${GENERATOR_NAME}" \ | ||
-DCMAKE_BUILD_TYPE=Release \ | ||
-DCMAKE_INSTALL_PREFIX=Release \ | ||
-DCMAKE_INSTALL_LIBDIR="lib" \ | ||
-DCMAKE_CXX_FLAGS="-DUSE_PTHREADS=1 ${VS_C_FLAGS} ${FLAGS_RELEASE}" \ | ||
-DCMAKE_C_FLAGS="-DUSE_PTHREADS=1 ${VS_C_FLAGS} ${FLAGS_RELEASE} " \ | ||
-DCMAKE_CXX_FLAGS_RELEASE="-DUSE_PTHREADS=1 ${VS_C_FLAGS} ${FLAGS_RELEASE} ${EXCEPTION_FLAGS}" \ | ||
-DCMAKE_C_FLAGS_RELEASE="-DUSE_PTHREADS=1 ${VS_C_FLAGS} ${FLAGS_RELEASE} ${EXCEPTION_FLAGS}" \ | ||
-DCMAKE_PREFIX_PATH="${LIBS_ROOT}" | ||
cmake --build . --config Release | ||
else | ||
if [ $CROSSCOMPILING -eq 1 ]; then | ||
source ../../${TYPE}_configure.sh | ||
EXTRA_CONFIG=" " | ||
else | ||
EXTRA_CONFIG=" " | ||
fi | ||
# *nix build system | ||
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mkdir -p build | ||
cd build | ||
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cmake .. -Dgtest_disable_pthreads=ON -DSHADERC_SKIP_TESTS=ON -DSHADERC_ENABLE_SHARED_CRT=ON | ||
#cmake --build . --config Debug -- -j$PARALLEL_MAKE | ||
cmake --build . --config Release -- -j$PARALLEL_MAKE | ||
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fi | ||
} | ||
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# executed inside the lib src dir, first arg $1 is the dest libs dir root | ||
function copy() { | ||
# prepare headers directory if needed | ||
mkdir -p $1/include/shaderc | ||
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# prepare libs directory if needed | ||
mkdir -p $1/lib/$TYPE | ||
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if [ "$TYPE" == "vs" ] ; then | ||
cp -Rv libshaderc/include/* $1/include | ||
cp -v "build_${TYPE}_${PLATFORM}/lib/Release/libshaderc_combined.lib" $1/lib/$TYPE/$PLATFORM/shaderc.lib | ||
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else | ||
pwd | ||
# Standard *nix style copy. | ||
# copy headers | ||
cp -Rv libshaderc/include/* $1/include | ||
# copy lib | ||
cp -v "build_${TYPE}_${PLATFORM}/lib/Release/libshaderc_combined.a" $1/lib/$TYPE/$PLATFORM/shaderc.a | ||
fi | ||
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# copy license file | ||
rm -rf $1/license # remove any older files if exists | ||
mkdir -p $1/license | ||
cp -v LICENSE $1/license/ | ||
} | ||
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# executed inside the lib src dir | ||
function clean() { | ||
if [ "$TYPE" == "vs" ] ; then | ||
rm -f *.lib | ||
elif [ "$TYPE" == "linux64" ]; then | ||
#statements | ||
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cmake --clean . | ||
else | ||
make clean | ||
fi | ||
} |