If you like this project , consider to donate https://github.com/orlovskyjavaprofi/civctp2/blob/master/funding.md
This special fork of CivCTP2 maintained by Alexander Orlovsky CEO of Orlovsky Consulting GbR www.orlovskyconsulting.de
Read more about our goals for the maintenance of this codebase -> https://orlovskyjavaprofi.github.io/civctp2/
- Activision CTP2 Source Code_Readme.htm
- Activision CTP2 Source Code_Readme.txt
- Apolyton CTP2 Source Code_Readme.txt
- EULA Activision source code conditions and terms
This is the Apolyton version of the Call to Power II source code based on the released source code from Activision, that did not include the patch.
Here you can watch me Alexander Orlovsky playing the original game , so you know what to expect!
The code has been stripped of comments, but is otherwise complete as far as Activision's code goes. In the mean time the Apolyton code was modified so that it works with later versions.
This is a fork , which maintained by Orlovsky Consulting GbR www.orlovskyconsulting.de
The game asset files are not included in this repository, you can get them from the original CD or from the GoG version.
This version of Call to Power 2 Apolyton, works only on Windows! You need following:
This version of Call to Power 2 must be compiled with Visual Studio Community edition up from 2022 and Microsoft DirectX SDK (June 2010) lib (See section Windows build)
https://github.com/orlovskyjavaprofi/civctp2/blob/master/how_to_get_content_original_game.md
https://github.com/orlovskyjavaprofi/civctp2/blob/master/readmeWindows.md
https://github.com/orlovskyjavaprofi/civctp2/blob/master/install.md
Simple use the installer, or if its all already prepackaged you run you game where executable exists, stay tuned for more info! Steam or GOG, well ok then, there game would be available for free, but this would be done only if Microsoft\Activision sign theirs permission for such realease, we dont violate theirs copyright rights, especially when the original game is sold on the GOG and Steam platform, but i hope they realize , that *there even more possibilites!
As it has been said here, my company Orlovsky Consulting GbR does only the maintaince of this project fork, but if you at some point try original apolyton version and find bugs , well you should then contact them first : https://github.com/civctp2/civctp2/issues . At the moment our codebase different we at Orlovsky Consulting GbR concentrate for doing windows only version, and other original devs they do mostly Linux, which is not bad, but different from our goals.
First we need to make sure, that game runs stable, if you really think about new features, well you can file a github issue , but dont expect that we implement it , the game is old and we only interested in maintaining of it, so it can be played on newer windows.
We try to stay in sync with the upstream, but if we decide to do something differently and on our side the quality improve and well if you find bugs in our version of the game then you can report it via our issues: https://github.com/orlovskyjavaprofi/civctp2/issues
Read about structure of docu https://github.com/orlovskyjavaprofi/civctp2/blob/master/doc/README.txt , you need skils in tex in order to compile it into pdf.
Upstream news: visit the github site of the original source of the game Call to power Apolyton version
- Git SVN import of http://ctp2.darkdust.net/anonsvn/
- Originally hosted at: https://ctp2.darkdust.net/
- Forums: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-source-code-project