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Animation Types

otigon edited this page Oct 8, 2022 · 16 revisions

Animation Types in A-A are divided into 6 Categories

Each category denotes how the Primary Animation section will play its animation.

Melee

Melee Animation

Melee Animations function 2 ways and requires a Target to function.

  1. Mimics the swing of a Melee attack when in close quarters
  2. Allows for setting a "Range" style attack in the Range Switch section to use when outside of melee distance

Range

Range Animation

Range Animations are intended for all Range style attacks and require a Target to function.

On Token

On TOken Animation

On Token Animations can be configured to play on Targets, Self, Both, or Target defaulting to Self (if not targets selected). This Animation type plays directly on the given token.

Templates

Template Animation

Template Animations require a Template to be placed as part of the Item use (or placed manually before item use for systems that do not automate this).

Aura

Aura Animation

Aura Animations are Persistent Animations that stick to the Token. They are intended for emanating type effects outward from a location.