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Improvements that the Bestiary needs. #4412
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5d8a09e
significant improvements to the bestiary system
MillhioreBT d699d2d
Missing revscript monster ocurrence config
MillhioreBT 1b16b3e
missing dofile bestiary.lua
MillhioreBT 22b8054
fix get race id in kills
MillhioreBT 2bdb197
fix get race id in m types
MillhioreBT 07bfb9c
Merge remote-tracking branch 'upstream/master' into bestiary_inp
MillhioreBT 3a7747a
suggestions applied
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,34 @@ | ||
local bestiaryData = { | ||
-- dummy tables for very rare and none | ||
[-2] = {kills = {0, 0, 0}}, | ||
[-1] = {kills = {2, 3, 5}}, | ||
|
||
-- number of stars (from harmless to challenging) | ||
-- rarity 4 triggers rare values | ||
[0] = {kills = {5, 10, 25}, charmPoints = 1}, | ||
[1] = {kills = {10, 100, 250}, charmPoints = 5}, | ||
[2] = {kills = {25, 250, 500}, charmPoints = 15}, | ||
[3] = {kills = {50, 500, 1000}, charmPoints = 25}, | ||
[4] = {kills = {100, 1000, 2500}, charmPoints = 50}, | ||
[5] = {kills = {200, 2000, 5000}, charmPoints = 100} | ||
} | ||
|
||
function MonsterType:getBestiaryKills() | ||
if self:raceId() == 0 then | ||
return bestiaryData[-2].kills | ||
end | ||
|
||
local info = self:bestiaryInfo() | ||
if info.occurrence == 3 then | ||
return bestiaryData[-1].kills | ||
end | ||
return bestiaryData[info.difficulty].kills | ||
end | ||
|
||
function MonsterType:getBestiaryCharmPoints() | ||
if self:raceId() == 0 then | ||
return 0 | ||
end | ||
local info = self:bestiaryInfo() | ||
return bestiaryData[info.difficulty].charmPoints * (info.occurrence == 3 and 5 or 2) | ||
end |
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What if I want to create a monster with a custom amount of kills per step?
I'm OK with defaulting to Tibia behavior, but not as much with only being able to have Tibia behavior.
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I don't know if the one I posted above is enough.