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Roadmap
Ranieri Althoff edited this page Feb 10, 2017
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- Rewrite the Lua NPC system
- Built-in HTTP JSON API using Lua scripts to get real-time data from the server
- should replace the status protocol
- Rewrite admin protocol
- allow clients to send Lua code for the server to execute
- alternatively, store Lua scripts on the server and allow the admin protocol to run the scripts (safer)
- Add stronger hashing options
- perhaps PBKDF2/scrypt
- preferably without external dependencies
- Custom item attributes
- Lua scripts for quests
- XTEA SIMD
- XML tag for each flag in groups.xml with value 0 or 1 to make it more maintainable instead of a single int representing the value for all flags
- Dropping boost dependency:
- use asio C++ library
- monitor progress of C++17 networking
- could take quite long before this makes it into Linux distributions like Debian GNU/Linux stable
- consider the opposite if it can't be dropped, making more use of boost because we're depending on it anyway
- Consider major changes to map, tile and item structures to decrease memory usage
- must not negatively affect the performance of Map::getSpectatorsInternal, Map::getPathMatching, Map::getTile or ProtocolGame::GetTileDescription
- Update all log messages to be consistent
- Rename functions and variables that begin with underscore as they are reserved
- Move old Lua functions to compat.lua
- onStepIn/onStepOut return value should matter, return false should cancel the step, default to return true
- Support custom RSA keys
- IP Changers must support this, should be supported by the otserv:// specifier, the public key could be specified after version, e.g.:
- otserv://shadowcores.twifysoft.net/7171/1041/publickey
- IP Changers must support this, should be supported by the otserv:// specifier, the public key could be specified after version, e.g.:
- Remove const_cast where possible
- Improve database schema
- Consider changes proposed by DevAAC: https://github.com/DevelopersPL/DevAAC/wiki/Recommended-DB-schema-changes