-
-
Notifications
You must be signed in to change notification settings - Fork 1.9k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Analytic only increases damage if the user moves last
- Loading branch information
Showing
2 changed files
with
89 additions
and
3 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,81 @@ | ||
import { BattlerIndex } from "#app/battle"; | ||
import { isBetween, toDmgValue } from "#app/utils"; | ||
import { Abilities } from "#enums/abilities"; | ||
import { Moves } from "#enums/moves"; | ||
import { Species } from "#enums/species"; | ||
import GameManager from "#test/utils/gameManager"; | ||
import Phaser from "phaser"; | ||
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest"; | ||
|
||
describe("Abilities - Analytic", () => { | ||
let phaserGame: Phaser.Game; | ||
let game: GameManager; | ||
|
||
beforeAll(() => { | ||
phaserGame = new Phaser.Game({ | ||
type: Phaser.HEADLESS, | ||
}); | ||
}); | ||
|
||
afterEach(() => { | ||
game.phaseInterceptor.restoreOg(); | ||
}); | ||
|
||
beforeEach(() => { | ||
game = new GameManager(phaserGame); | ||
game.override | ||
.moveset([ Moves.SPLASH, Moves.TACKLE ]) | ||
.ability(Abilities.ANALYTIC) | ||
.battleType("single") | ||
.disableCrits() | ||
.startingLevel(200) | ||
.enemyLevel(200) | ||
.enemySpecies(Species.SNORLAX) | ||
.enemyAbility(Abilities.BALL_FETCH) | ||
.enemyMoveset(Moves.SPLASH); | ||
}); | ||
|
||
it("should increase damage if the user moves last", async () => { | ||
await game.classicMode.startBattle([ Species.ARCEUS ]); | ||
|
||
const enemy = game.scene.getEnemyPokemon()!; | ||
|
||
game.move.select(Moves.TACKLE); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]); | ||
await game.toNextTurn(); | ||
const damage1 = enemy.getInverseHp(); | ||
enemy.hp = enemy.getMaxHp(); | ||
|
||
game.move.select(Moves.TACKLE); | ||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]); | ||
await game.phaseInterceptor.to("BerryPhase"); | ||
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true); | ||
}); | ||
|
||
it("should increase damage only if the user moves last in doubles", async () => { | ||
game.override.battleType("double"); | ||
await game.classicMode.startBattle([ Species.GENGAR, Species.SHUCKLE ]); | ||
|
||
const [ enemy, ] = game.scene.getEnemyField(); | ||
|
||
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY); | ||
game.move.select(Moves.SPLASH, 1); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]); | ||
await game.toNextTurn(); | ||
const damage1 = enemy.getInverseHp(); | ||
enemy.hp = enemy.getMaxHp(); | ||
|
||
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY); | ||
game.move.select(Moves.SPLASH, 1); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER ]); | ||
await game.toNextTurn(); | ||
expect(isBetween(enemy.getInverseHp(), toDmgValue(damage1 * 1.3) - 3, toDmgValue(damage1 * 1.3) + 3)).toBe(true); | ||
enemy.hp = enemy.getMaxHp(); | ||
|
||
game.move.select(Moves.TACKLE, 0, BattlerIndex.ENEMY); | ||
game.move.select(Moves.SPLASH, 1); | ||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2 ]); | ||
await game.phaseInterceptor.to("BerryPhase"); | ||
expect(enemy.getInverseHp()).toBe(damage1); | ||
}); | ||
}); |