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add cylinder mesh

add cylinder mesh #401

name: Build and Release
on:
pull_request:
push:
env:
CMAKE_BUILD_TYPE: Release
jobs:
build:
name: Build
strategy:
matrix:
include:
- os: ubuntu-latest
build_command: |
mkdir build
cd build
cmake -DCPACK_GENERATOR=DEB ..
cmake --build .
cpack -C CPackConfig.cmake -V
ls -l
build_artifact: glslViewer-*-amd64.deb
- os: windows-latest
build_command: |
mkdir build
cd build
cmake -DCPACK_GENERATOR=ZIP -G "NMake Makefiles" ..
cmake --build .
cpack -C CPackConfig.cmake -V
dir
build_artifact: glslViewer-*-win64-AMD64.zip
- os: macos-latest
build_command: |
mkdir build
cd build
cmake -DCPACK_GENERATOR=ZIP ..
cmake --build .
cpack -C CPackConfig.cmake -V
ls -l
build_artifact: glslViewer-*-x86_64.zip
runs-on: ${{ matrix.os }}
steps:
- uses: actions/checkout@v2
with:
submodules: true
- name: Install dependencies (Ubuntu)
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt-get update
sudo apt-get install -y \
cmake xorg-dev libglu1-mesa-dev libavcodec-dev libavfilter-dev \
libavdevice-dev libavformat-dev libavutil-dev libswscale-dev \
libv4l-dev libjpeg-dev libpng-dev libtiff-dev
- name: Install dependencies (macOS)
if: matrix.os == 'macos-latest'
run: |
conda install ffmpeg
- name: Set up MSVC environment (Windows)
if: matrix.os == 'windows-latest'
uses: ilammy/msvc-dev-cmd@v1
- name: Install dependencies (Windows)
if: matrix.os == 'windows-latest'
run: |
$FfmpegUri = 'https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n4.4-latest-win64-lgpl-shared-4.4.zip'
$FfmpegZipPath = "$Env:GITHUB_WORKSPACE\ffmpeg.zip"
$ZlibUri = 'https://sourceforge.net/projects/gnuwin32/files/zlib/1.2.3/zlib-1.2.3-lib.zip/download'
$ZlibZipPath = "$Env:GITHUB_WORKSPACE\zlib.zip"
$FfmpegPath = "$Env:GITHUB_WORKSPACE\ffmpeg"
Start-BitsTransfer -Source "$FfmpegUri","$ZlibUri" -Destination "$FfmpegZipPath","$ZlibZipPath"
Expand-Archive -Path "$FfmpegZipPath" -DestinationPath "$FfmpegPath"
Move-Item -Path "$FfmpegPath\ffmpeg-*\*" -Destination "$FfmpegPath"
Expand-Archive -Path "$ZlibZipPath" -DestinationPath "$FfmpegPath"
echo "CMAKE_PREFIX_PATH=$FfmpegPath" >>$Env:GITHUB_ENV
- name: Build
run: ${{ matrix.build_command }}
- name: Upload artifact
uses: actions/upload-artifact@v2
with:
name: glslViewer-${{ matrix.os }}-build
path: build/${{ matrix.build_artifact }}
retention-days: 7
release:
if: github.event_name == 'push' && github.ref_type == 'tag'
needs: build
name: Release
runs-on: ubuntu-latest
steps:
- name: Download artifacts
uses: actions/download-artifact@v2
- name: Create release
uses: softprops/action-gh-release@v1
with:
name: GlslViewer ${{ github.ref_name }}
files: |
glslViewer-ubuntu-latest-build/*
glslViewer-windows-latest-build/*
glslViewer-macos-latest-build/*
generate_release_notes: true
body: |
To use the Windows build, please download [FFmpeg 4.4][ffmpeg] and copy `bin\*.dll` alongside `glslViewer.exe`.
[ffmpeg]: https://github.com/BtbN/FFmpeg-Builds/releases/download/latest/ffmpeg-n4.4-latest-win64-gpl-shared-4.4.zip