-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Reverted to in-front staging location, added a cartesian motion to mouth * MoveToMouth and MoveFromMouth works well in sim * Add cleanup to turn watchdog listener on to MoveToRestingPosition and MoveAbovePlate * Added ability to specific separate orientaiton constraints for staging location vs end config for MoveFromMouth * Added velocity scaling to MoveFromMouth * Made cartesian motions avoid collision * Updated README.md * Move the staging location down, adjust the planning scene based on the real table location * Added ability to set pipeline id * Added ability to set acceleration scaling * Add velocity scaling to cartesian planning * Formatting and linting * Added more granular control for cartesian planning * Fix cartesian velocity scaling * Linting * Fix the MoveFromMouth staging location to be the new lower staging location * Added a min distance to use a detected face * Final polishing * Fix face detection out-of-bounds bug * Remove unnecessary ReentrantCallbackGroup * Make toggle collision object asynch * Linting
- Loading branch information
1 parent
a7180a9
commit 16bb3f6
Showing
16 changed files
with
1,072 additions
and
165 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.