Working through catlikecoding's Unity Basics tutorials.
Shifting surfaces + adjusting the resolution slider. I think something around 100x100 looks the nicest for what this is.
I realize this is pretty much exactly what the hardware was made for, but seeing how fast these operations are done still blows my mind.
Cube mesh @depth 8 | Sphere mesh @depth 8 |
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Before the optimizations I got ~5fps while rendering the (sphere mesh) tree @depth 8. Performance improved by a factor of ~18x!
Cube-mesh leaf nodes + gradient colors + sagging axes
"organic" fractal | Inspector |
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