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docs: fix typo (#129)
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poi-vrc authored Aug 12, 2023
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6 changes: 3 additions & 3 deletions docs/docs/guides/mapping-editor.mdx
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Expand Up @@ -73,10 +73,10 @@ There are currently 5 mapping types:
- Use cases: normal wearable bones, accessories
- **ParentConstraint to Avatar Bone**: Create ParentConstraint from wearable bone to target avatar bone without moving
- Use cases: Bones with dynamics (i.e. Breast bones)
- **IgnoreTransform on Dynamics**: Move the wearable bone to the target avatar bone
- Use cases: **For Quest avatars** bones with dynamics (i.e. Breast bones), where **ParentConstraints cannot be used.**
- **IgnoreTransform on Dynamics**: The wearable bone will be added to the avatar dynamics' ignore transforms list (Only if the avatar bone is controlled by a dynamics)
- Use cases: **For Quest avatar** bones with dynamics (i.e. Breast bones), in situations where **ParentConstraints cannot be used.**
- Downsides: It is **not 100% compatible** with all wearables.
- **Copy Avatar Data on Dynamics**: Move the wearable bone to the target avatar bone
- **Copy Avatar Data on Dynamics**: The avatar dynamics will be copied to the wearable bone (Only if the avatar bone is controlled by a dynamics)
- Use cases: Bones with dynamics (i.e. Breast bones), separating two dynamics component for grabbing purposes 🤔

### Removing a mapping
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