wayland: map windows with correct geometry #176
Merged
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Consider a simple client that doesn't use
set_window_geometry
, committing after attaching a buffer to a window surface.Window::geometry
falls back toWindow::bbox
, but whenShell::map_window
calledWindow::geometry
,Window::bbox
hadn't been set yet, because that only happened later in<State as CompositorHandler>::commit
, so the window would be mapped with a size of (0, 0).This resulted in server-side decorations not being drawn for such clients until they were re-focused or resized.
The fix is to add an extra call to
Window::on_commit
before mapping it, so that its bbox is set correctly whenShell::map_window
asks for its geometry.