-
Notifications
You must be signed in to change notification settings - Fork 913
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Clean up namespaces and improve compression-related headers (#17621)
Moved compression-related stuff that was under `cudf::io` to `cudf::io::detail`. Moved the nvcomp adapter from `cudf::io::nvcomp` to `cudf::io::detail::nvcomp`. Extract common compression constants to appropriate headers, and updated the files to include what they use. Changes are made in preparation for adding higher-level compression API that abstracts nvcomp use and simplifies caller code. Authors: - Vukasin Milovanovic (https://github.com/vuule) Approvers: - Bradley Dice (https://github.com/bdice) - Yunsong Wang (https://github.com/PointKernel) - Nghia Truong (https://github.com/ttnghia) URL: #17621
- Loading branch information
Showing
29 changed files
with
206 additions
and
172 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,37 @@ | ||
/* | ||
* Copyright (c) 2024, NVIDIA CORPORATION. | ||
* | ||
* Licensed under the Apache License, Version 2.0 (the "License"); | ||
* you may not use this file except in compliance with the License. | ||
* You may obtain a copy of the License at | ||
* | ||
* http://www.apache.org/licenses/LICENSE-2.0 | ||
* | ||
* Unless required by applicable law or agreed to in writing, software | ||
* distributed under the License is distributed on an "AS IS" BASIS, | ||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
* See the License for the specific language governing permissions and | ||
* limitations under the License. | ||
*/ | ||
|
||
#pragma once | ||
|
||
#include <cstddef> | ||
|
||
namespace cudf::io::detail { | ||
|
||
/** | ||
* @brief The size used for padding a data buffer's size to a multiple of the padding. | ||
* | ||
* Padding is necessary for input/output buffers of several compression/decompression kernels | ||
* (inflate_kernel and nvcomp snappy). Such kernels operate on aligned data pointers, which require | ||
* padding to the buffers so that the pointers can shift along the address space to satisfy their | ||
* alignment requirement. | ||
* | ||
* In the meantime, it is not entirely clear why such padding is needed. We need to further | ||
* investigate and implement a better fix rather than just padding the buffer. | ||
* See https://github.com/rapidsai/cudf/issues/13605. | ||
*/ | ||
constexpr std::size_t BUFFER_PADDING_MULTIPLE{8}; | ||
|
||
} // namespace cudf::io::detail |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -49,8 +49,7 @@ Mark Adler [email protected] | |
|
||
#include <rmm/cuda_stream_view.hpp> | ||
|
||
namespace cudf { | ||
namespace io { | ||
namespace cudf::io::detail { | ||
|
||
constexpr int max_bits = 15; // maximum bits in a code | ||
constexpr int max_l_codes = 286; // maximum number of literal/length codes | ||
|
@@ -1139,7 +1138,6 @@ CUDF_KERNEL void __launch_bounds__(block_size) | |
default: return compression_status::FAILURE; | ||
} | ||
}(); | ||
results[z].reserved = (int)(state->end - state->cur); // Here mainly for debug purposes | ||
} | ||
} | ||
|
||
|
@@ -1224,5 +1222,4 @@ void gpu_copy_uncompressed_blocks(device_span<device_span<uint8_t const> const> | |
} | ||
} | ||
|
||
} // namespace io | ||
} // namespace cudf | ||
} // namespace cudf::io::detail |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.