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Config
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Sun light is also called
main light
, you can disable theSUN_LIGHT_ENABLE
if you don't want it, disable can run so fasterSun light is only valid when a control
SUN_LIGHT_ENABLE
is opened.0
: Disable
1
: Enable (default option)
2
: Enable,and also, calculating the sun radiance from solar zenith angle -
Whether the light should cast any shadows, and controls how much size of shadow map, that calculating the shadow into shadow map, smaller can run faster
0
: None
1
: Low ( 512 * 4)
2
: Medium (1024 * 4)
3
: High (2048 * 4) (default option)
4
: boom! (4096 * 4)
5
: boom!! (8192 * 4)
#### IBL_QUALITY
`1` : None (default option)
`2` : UV flip
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Fog effect is only valid when a control
FOG_ENABLE
is opened, this allows MME to add a tab of FogMap, disable can run faster0
: Disable
1
: Enable (default option)
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Multiple light source is only valid when a control
MULTI_LIGHT_ENABLE
is opened, this allows MME to add a tab of LightMap, disable can run faster0
: Disable
1
: Enable (default option)
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Outer Line is only valid when a control
OUTLINE_QUALITY
is opened, this allows MME to add a tab of OutlineMap, disable can run faster0
: Disable (default option)
1
: Enable
2
: Enable + SMAA
3
: Enable + SSAA
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this allows you to use the toon material with diffusion effect, disable can run faster
0
: Disable (default option)
1
: Enable
2
: Enable + Diffusion
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this effect that approximates the shadows of sky light, the ssao and occlusion map can become combined result in even better AO, smaller can run faster
0
: Disable
1
: 8 samples
2
: 12 samples (default option)
3
: 16 samples
4
: 20 samples
5
: 24 samples
6
: 28 samples
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this effect that add support for real-time reflection by using ray marching, smaller can run so faster
0
: Disable (default option)
1
: 32 samples
2
: 64 samples
3
: 128 samples
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this effect that approximates the subsurface scattering for better skin by using gaussian blur, giving a soft look to translucent objects, it can't work with MMD's Anti-Aliasing
0
: Disable
1
: Enable (default option)
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this allows you to create depth of filed with the bokeh of hexagon pattern
0
: Disable (default option)
1
: Enable
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automatically adjust exposure as camera when going from a bright environment into a dark environment, but it can't work well in the some cases
0
: Disable (default option)
1
: 12.7% Middle Gray
2
: 18.0% Middle Gray
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Bloom can be seen by the eye or camera when looking at very bright objects, it can help to hint the relative brightness of objects or add beauty and atmospheric
0
: Disable
1
: Inf
2
: saturate
3
: luminance & exposure
4
: saturate & exposure (default option)0
: None (default option)
1
: Blue
2
: Orange
3
: Auto0
: None (default option)
1
: Anamorphic Lens Flares Blur
2
: Anamorphic Lens Flares Auto
3
: Glare star Orange
4
: Glare star Auto
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this allows to map the wide range of high dynamic range (HDR) colors into low dynamic range (LDR) that a display can output
0
: Linear
1
: Reinhard
2
: Hable
3
: Uncharted2
4
: Hejl2015 (default option)
5
: ACES-sRGB
6
: NaughtyDog
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the moethod solves most causes of low-freq AA, but cannot fully prevent temporal aliasing and specular highlight, SMAA can result in more sharper image, but slower than FXAA
0
: None
1
: FXAA (default option)
2
: SMAAx1-medium
3
: SMAAx1-high
4
: SMAAx2-medium
5
: SMAAx2-high
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Controls which mode will be activated to make a dispersion
0
: Color Shift (default option)
1
: Chromatic Aberration