We write a customized Voronoi generator plugin in Packages/com.holoi.vorogen
.
Open CellSpace_Basic.scene
, in VoronoiGenerator
, you can adjust offset
and bounds
.
You can move and adjust all objects in VoronoiSites
by tuning the position of players and the scale of the objects (weights).
AssigningObjectAsVoronoiSite
can assign all objects under target
as sites for Voronoi Generator.
AssigningPlayerAsVoronoiSite
can assign all multiplayer's position as sites for Voronoi Generator.
This repository provides sample projects illustrating the integration of the Immersal SDK with the HoloKit SDK in Unity. While the Immersal SDK offers localization features, the HoloKit SDK brings to the table stereoscopic rendering and interaction capabilities.
This repository includes two distinct sample scenes:
-
Stereo Rendering Sample: Demonstrates the integration of HoloKit SDK's stereoscopic rendering with the Immersal SDK.
-
Multiplayer AR Sample: Showcases how to set up a multiplayer AR session using Unity's Netcode for GameObjects package with the MultipperConnecvitity transport.
This project was built with Unity 2022.3.7f1.
-
Location: Navigate to
Assets/HoloKit Sample Scenes/Immersal_HoloKit_StereoRendering.unity
. -
Setup:
- Download your specific Immersal map file from the Immersal Developer Portal.
- Import the map into your Unity project.
- Drag and drop the map file onto the
Map File
slot of theARMap
GameObject present in the scene.
Before building, ensure that
Immersal_HoloKit_StereoRendering
is the sole selected scene for build.
-
Location: Navigate to
Assets/HoloKit Sample Scenes/Immersal_HoloKit_MultiplayerAR.unity
. -
Setup:
- As before, download your Immersal map file from the Immersal Developer Portal.
- Import it into Unity.
- Drag and position the map file in the
Map File
slot of theARMap
GameObject in the scene.
When building, ensure
Immersal_HoloKit_MultiplayerAR
is the only selected scene.