-
Notifications
You must be signed in to change notification settings - Fork 13
Expansion: FactionsChat
Expansion Info |
---|
This expansion allows players to use faction chat. Since: v1.4.2 |
There is one placeholder exclusive to FactionsChat {fc_message}
which has the message the player is sending.
You can use all the regular placeholders as specified.
There are a handful of configuration options for FactionsChat - read this documentation carefully! The new FactionChat works a lot better than the previous ones in terms of event handling and performance.
Default: true
If enabled, players will be able to use FactionsChat.
Default: true
If enabled, as well as faction chat, players can also use alliance chat (/f chat a
)
Default: true
If enabled, as well as faction chat, players can also use truce chat (/f chat t
)
Default: false
If enabled, factionsChatFormatPublic
will be used for regular public chat. Do not use this if you want your chat manager to handle this for you.
Default: {factions_player_role_prefix}%s:§f%s
This is the format used for public chat (if enabled) the first %
is the players display name and the second %
is the message. Optionally omit these for {factions_player_name}
and {fc_message}
. See Chat Formatting.
Default: §a{factions_player_role_prefix}%s:§f %s
This is the format used for faction chat (if enabled) the first %
is the players display name and the second %
is the message. Optionally omit these for {factions_player_name}
and {fc_message}
. See Chat Formatting.
Default: §d{factions_player_role_prefix}%s:§f %s
This is the format used for alliance chat (if enabled) the first %
is the players display name and the second %
is the message. Optionally omit these for {factions_player_name}
and {fc_message}
. See Chat Formatting.
Default: §5{factions_player_role_prefix}%s:§f %s
This is the format used for truce chat (if enabled) the first %
is the players display name and the second %
is the message. Optionally omit these for {factions_player_name}
and {fc_message}
. See Chat Formatting.
Default: §7(spy) {factions_player_role_prefix}%s:§7 %s
This is the format used for spy chat (if enabled) the first %
is the players display name and the second %
is the message. Optionally omit these for {factions_player_name}
and {fc_message}
. See Chat Formatting.
Default: true
If enabled and available, faction chat will use your chat managers channels instead. Currently only VentureChat is supported. Your chat commands will automatically sync to that plugins channels. E.g. /f chat a
will join the channel alliance
.
Default:
This value is only used if the above setting is enabled and used. If a channel name is placed here it will be used as the global/public chat (/f chat p
) channel.
Default: true
If enabled the chat tag chatTagPlaceholder
will automatically be replaced from formats. This only really needs to be used with plugins that don't support placeholder APIs.
Default: false
You really shouldn't use this. It cancels the chat event, replaces relational placeholders, and then sends it to players manually. Your chat plugin should handle relational placeholders for you, but if not - enable this.
Default: {factions_chat_tag}
Placeholder to replace for chat tag. In previous versions this was [FACTION]
.
Default: {factions_player_role_prefix}{factions_faction_name}§f
The default chat tag format.
Default:
The default chat tag format for factionless players.
📚 Looking for documentation? You're in the right place. Start with the items on the right of the page.
🐞 Found a bug? Please open a GitHub Issue.
🆘 Need help? Jump on our discord channel - we'll do our best to help 😄
⭐️ If you like LegacyFactions please leave a review and let others know!