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Chaos Mod V

A replica of the chaos mods found on previous GTA games for GTA V.

See the GTA5-Mods mod page for more information and instructions on how to install it.

Feel free to join the Discord Server for community support or simply to stay up to date on this (and other) mods.

Also make sure to check the Wiki!

Building

  1. Clone the repo git clone https://github.com/gta-chaos-mod/ChaosModV.git

  2. cd ChaosModV

  3. Initialize all submodules

git submodule init
git submodule update --recursive
  1. Open vendor/minhook/build/VC16/MinHookVC16.sln in Visual Studio

  2. Compile libMinHook as x64 Release build

  3. Open ChaosMod.sln in the root folder in Visual Studio

  4. Compiling should work now. If there's an error referencing MsBuildMajorVersion when building either the ConfigApp or TwitchChatProxy projects, close and open Visual Studio again.

Adding new effects

You can easily add and share your own effects using the integrated Lua scripting engine. See here for more information.

Otherwise, if you want to integrate your effect directly into the mod:

  1. Add a new effect enum entry to ChaosMod/Effects/EffectsInfo.h

  2. Create a new .cpp file in the appropriate folder under ChaosMod/Effects/db/ with a fitting name

Layout of the file should look like this:

/*
	Effect by <Your Name>
*/

#include <stdafx.h>

static void OnStart()
{
	
}

static void OnStop()
{
	
}

static void OnTick()
{
	
}

// Any of these functions can be omitted and either replaced with a `nullptr` or completely left out (default parameter values) in the `RegisterEffect` declaration
static RegisterEffect registerEffect(EFFECT_ENUM_ENTRY, OnStart, OnStop, OnTick, EffectInfo
	{
		// These are always required, you may have to add more designators depending on your effect
		.Name = "Generic Effect",
		.Id = "player_funny_stuff"
	}
);
  1. Add the same info to ConfigApp/Effects.cs

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