Resource Factory is a universal approach to generating and assembling code, HTML, or other assets that could comprise static sites or engineering artifacts. Resource Factory is a different way to generate static "sites" where the concept of a site is an arbitrary construct. A site could be any target group of generated files/products/artifacts and not just HTML assets.
Resource Factory's design goals include:
- Information Architecture (IA) driven artifacts which are tightly governed.
- Zero-compromise performance by implementing all dynamic functionality in V8 through Deno and obviating the need for slow template processing outside of V8. The only "templating language" needed on the server side should be modern string template literals in TypesScript/Javascript. On the client side we encourage use of Web Components and vanilla JS focused on native HTML.
- Type-safety from source to destination, including type-safe templates.
- Source/origination flexibility plus destination abstraction.
- Aribtrary rendering strategy to support structured generation of any type of products or assets but with batteries-included HTML Design System rendering that enforces brand discipline across all generated assets.
- Batteries-included structural routing for type-safe references to generated assets.
- Specialized for large number of generated assets with special capabilities such as partial site generation (site fragments) when most of a target does not change often but portions change more frequently.
- Async execution for high performance.
- Support for Incremental Static Regeneration, Distributed Persistent Rendering and stale-while-revalidate.
Resource Factory's purpose is to take raw materials called resources from file systems, databases, or other sources and create finished products such as HTML, SQL, or arbitrary artifact. The products can be persisted to file systems or other destinations or futher processed by other systems.
Resource Factory works with reasonable type-safety using three key concepts:
Sources Acquired data Mutatable resources Terminal resources
┌──────────────┐ ┌───────────────┐ 1:1 ┌──────────────────┐ 1:1 ┌──────────────────┐
│ File Systems ├───►│ Origination ├─────►│ Refinement ├───────►│ Render │
│ Databases │ │ ("factories") │ 1:n │ ("middleware") │ 1:n │ ("renderers") │
│ URLs │ └───────────────┘ ┌─►└──────┬───────┬───┘ n:n └─────────┬────────┘
│ ... │ ▲ │ │ │ Immutable │ Design Systems,
└──────────────┘ │ └─────────┘ │ Refineries │ Persisters, etc.
│ recursive │ │
│ middleware │ │ Destinations
└─────────────────────────────┘ ┌───────▼──────┐
recursive originators │ File Systems │
can "fan out" additional │ ... │
resources in middleware └──────────────┘
- Origination. Factory objects, called originators, supply resource
constructors (known as instantiators since they create Javascript object
instances). A resource could be any structured or unstructured data coming
from any arbitrary source. The factory terminology matches the GoF creational
pattern that uses factory methods to handle construction of the resources
which will be refined and produced in the following steps.
FileSysGlobsOriginator
is a built-in Resource Factory originator which creates resource constructors for files in the local file system.- Other originators could pull resources from databases, fetch from URLs, or any arbitrary sources.
- Proxying / caching is built-in so that expensive origination can be locally cached as JSON (file system) or other "proxies" (e.g. Redis).
- Refinement. Transformation objects, called middleware or
refineries, supply resource mutators. Middleware operates in a pipeline
and can mutate resources as many times as required to reach a terminal
state.
- Middleware refineries:
- Use resource constructors created by originators to construct instances.
- Perform transformations to further refine or mutate resource instances.
- Produce additional factories to "fan out" and recursively produce more resources which can then be refined.
- Middleware refineries:
- Finished Product. Refined instances whose mutations have reached their terminal resource stage are fed to Renderers. Renderers use one or more render strategies to take a terminal resource and product a rendered resource. Rendered resources can then be persisted to a file system or any arbitrary destination.
This framework is not about the ease of local edits of a rendering strategy such as an HTML design system ("DS") but enfocing consistency to a specific chosen rendering strategy. Because Resource Factory is geared not for small sites but large publications, type-safety, observability, performance, and enforcement of design patterns is the main concern.
Flexibility from an engineering perspective is important but flexiblity of changes to any single resource is not a goal. For example, some static site generators (SSGs) allow easy changes to HTML output on a per-page basis but if Resource Factory is used as an SSG we would be more focused on enforcing HTML pages to adhere to a design system, not optimize for making local changes.
We do not want to encourage the use of anything other than HTML, Web Components, JavaScript (with strong type-safety using Typescript or other governance tools). This means staying away from all templating tools and using plain Typescript and JavaScript is best.
Instead of building templates in custom languages, we'll just rely on Javascript
and v8
.
PRs are welcome. If you're making changes directly (without a PR), after updating and before pushing code, tag the release:
# <git commit ...>
git-chglog --output CHANGELOG.md
git commit -m "auto generate content" CHANGELOG.md
git-semtag final && git push
# or git-semtag final -v "vN.N.N" && git push