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N53: add godot-rapier (#1554)
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Co-authored-by: Jan Hohenheim <[email protected]>
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Vrixyz and janhohenheim authored Jul 15, 2024
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Expand Up @@ -121,6 +121,34 @@ _Check out the [web examples][chuot-examples]!_

## Library Updates

### Godot Rapier: Rewrite it in Rust

{{ video_figure(
type="video/mp4",
alt="Godot + Rapier logo make up the 'Godot Rapier' logo ; a few balls fall on it, showing off soft physics.",
src="godot_rapier.mp4",
caption="Godot Rapier showcase") }}

[Godot Rapier][godot_rapier_github] written by [@Ughuuu](https://github.com/Ughuuu)
is a physics plugin for [Godot][godot] that uses [Rapier][rapier], a popular
physics engine written in Rust.

Godot Rapier was originally written in C++,
and is now in the final stage of being completely rewritten in Rust.

Its author wrote [an article on Reddit][godot_rapier_reddit]
about their experience with the rewrite.
Note that in the meantime the web exports have been fixed.

Godot Rapier's website was adopted as a Rapier subdomain at
[https://godot.rapier.rs/](https://godot.rapier.rs/).
There you can also find a [progress overview](https://godot.rapier.rs/docs/progress).

[rapier]: https://rapier.rs/
[godot_rapier_github]: https://github.com/appsinacup/godot-rapier-physics
[godot_rapier_reddit]: https://www.reddit.com/r/godot/comments/1dtoufn/rewriting_godots_physics_server_in_rust/
[godot]: https://godotengine.org/

## Popular Workgroup Issues in GitHub

<!-- Up to 10 links to interesting issues -->
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