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Auto merge of rust-lang#120069 - Mark-Simulacrum:fast-memcpy, r=<try>
Optimize large array creation in const-eval This changes repeated memcpy's to a memset for the case that we're propagating a single byte into a region of memory. It also optimizes the element-by-element copies to have a tighter loop; I'm pretty sure the old code was actually doing a multiply within each loop iteration. For an 8GB array (`static SLICE: [u8; SIZE] = [0u8; 1 << 33];`) this takes us from ~23 seconds to ~6 seconds locally, which is spent roughly 50/50 in (a) memset to zero and (b) memcpy of the original place into a new place, when popping stack frame. The latter seems hard to avoid but is a big memcpy (since we're copying the type rather than initializing a region, so it's pretty fast), and the first is as good as it's going to get without special casing constant-valued arrays. Closes rust-lang#55795. (That issue's references to lint checking don't appear true anymore, but I think this closes that case as something that is slow due to *time* pretty fully. An 8GB array taking only 6 seconds feels reasonable enough to not merit further tracking).
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