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naked functions #1689
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naked functions #1689
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This is not true, naked functions cannot be duplicated/merged, unlike
asm!
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and reading this over, in this case it seems important that we do actually guarantee (and hence the compiler can assume) that the instructions in the
naked_asm!
invocation are exactly the ones that will be executed. or is that too strict?There was a problem hiding this comment.
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I think that poses problems on SPIR-V or NVPTX targets. I seem to recall that the loader just inlines the functions at the Shader Assembly level.
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@chorman0773 just to be sure, you're referring to Amanieu's comment right?
What we do in rustc (or well, we will once that PR makes it through the queue) is that a naked function
is emitted as something similar to
and we're relying on the compiler (rustc, llvm) not duplicating that bit of global assembly. I suspect we already rely on that in general, because global assembly can define symbols today.
If you still think this is problematic, how could we verify the behavior of this new codegen strategy for the targets you list?
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No, they may not be the same instructions that are executed since you can still do runtime patching. We only guarantee that assembly code only appears once in the object file for the purposes of symbols.