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api: add ApplicationHandler and matching run APIs
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Add a simple `ApplicationHandler` trait since winit is moving towards
trait based API. Add `run_app` group of APIs to accept `&mut impl
ApplicationHandler` deprecating the old `run` APIs.

Part-of: #3432
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kchibisov committed Mar 5, 2024
1 parent fc8a008 commit 834f27b
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Showing 18 changed files with 805 additions and 635 deletions.
4 changes: 4 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -12,6 +12,10 @@ Unreleased` header.
# Unreleased

- On Wayland, don't reapply cursor grab when unchanged.
- Deprecate `EventLoop::run` in favor of `EventLoop::run_app`.
- Deprecate `EventLoopExtRunOnDemand::run_on_demand` in favor of `EventLoop::run_app_on_demand`.
- Deprecate `EventLoopExtPumpEvents::pump_events` in favor of `EventLoopExtPumpEvents::pump_app_events`.
- Add `ApplicationHandler<T>` trait which mimics `Event<T>`.
- Move `dpi` types to its own crate, and re-export it from the root crate.
- Implement `Sync` for `EventLoopProxy<T: Send>`.
- **Breaking:** Move `Window::new` to `ActiveEventLoop::create_window` and `EventLoop::create_window` (with the latter being deprecated).
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195 changes: 105 additions & 90 deletions examples/control_flow.rs
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Expand Up @@ -3,29 +3,30 @@
use std::thread;
#[cfg(not(web_platform))]
use std::time;

#[cfg(web_platform)]
use web_time as time;

use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::Window,
};
use winit::application::ApplicationHandler;
use winit::event::{ElementState, KeyEvent, StartCause, WindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::keyboard::{Key, NamedKey};
use winit::window::{Window, WindowId};

#[path = "util/fill.rs"]
mod fill;

#[derive(Debug, Clone, Copy, PartialEq, Eq)]
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);

#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
enum Mode {
#[default]
Wait,
WaitUntil,
Poll,
}

const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);

fn main() -> Result<(), impl std::error::Error> {
tracing_subscriber::fmt::init();

Expand All @@ -37,96 +38,110 @@ fn main() -> Result<(), impl std::error::Error> {

let event_loop = EventLoop::new().unwrap();

let mut mode = Mode::Wait;
let mut request_redraw = false;
let mut wait_cancelled = false;
let mut close_requested = false;
let mut app = ControlFlowDemo::default();
event_loop.run_app(&mut app)
}

let mut window = None;
event_loop.run(move |event, event_loop| {
use winit::event::StartCause;
#[derive(Default)]
struct ControlFlowDemo {
mode: Mode,
request_redraw: bool,
wait_cancelled: bool,
close_requested: bool,
window: Option<Window>,
}

impl ApplicationHandler for ControlFlowDemo {
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause) {
println!("new_events: {cause:?}");

self.wait_cancelled = match cause {
StartCause::WaitCancelled { .. } => self.mode == Mode::WaitUntil,
_ => false,
}
}

fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes().with_title(
"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
);
self.window = Some(event_loop.create_window(window_attributes).unwrap());
}

fn window_event(
&mut self,
_event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
println!("{event:?}");

match event {
Event::NewEvents(start_cause) => {
wait_cancelled = match start_cause {
StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil,
_ => false,
}
}
Event::Resumed => {
let window_attributes = Window::default_attributes().with_title(
"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
);
window = Some(event_loop.create_window(window_attributes).unwrap());
WindowEvent::CloseRequested => {
self.close_requested = true;
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
close_requested = true;
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
self.mode = Mode::Wait;
println!("\nmode: {:?}\n", self.mode);
}
Key::Character("2") => {
self.mode = Mode::WaitUntil;
println!("\nmode: {:?}\n", self.mode);
}
Key::Character("3") => {
self.mode = Mode::Poll;
println!("\nmode: {:?}\n", self.mode);
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
mode = Mode::Wait;
println!("\nmode: {mode:?}\n");
}
Key::Character("2") => {
mode = Mode::WaitUntil;
println!("\nmode: {mode:?}\n");
}
Key::Character("3") => {
mode = Mode::Poll;
println!("\nmode: {mode:?}\n");
}
Key::Character("r") => {
request_redraw = !request_redraw;
println!("\nrequest_redraw: {request_redraw}\n");
}
Key::Named(NamedKey::Escape) => {
close_requested = true;
}
_ => (),
},
WindowEvent::RedrawRequested => {
let window = window.as_ref().unwrap();
window.pre_present_notify();
fill::fill_window(window);
Key::Character("r") => {
self.request_redraw = !self.request_redraw;
println!("\nrequest_redraw: {}\n", self.request_redraw);
}
Key::Named(NamedKey::Escape) => {
self.close_requested = true;
}
_ => (),
},
Event::AboutToWait => {
if request_redraw && !wait_cancelled && !close_requested {
window.as_ref().unwrap().request_redraw();
}
WindowEvent::RedrawRequested => {
let window = self.window.as_ref().unwrap();
window.pre_present_notify();
fill::fill_window(window);
}
_ => (),
}
}

fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if self.request_redraw && !self.wait_cancelled && !self.close_requested {
self.window.as_ref().unwrap().request_redraw();
}

match mode {
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
Mode::WaitUntil => {
if !wait_cancelled {
event_loop.set_control_flow(ControlFlow::WaitUntil(
time::Instant::now() + WAIT_TIME,
));
}
}
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
event_loop.set_control_flow(ControlFlow::Poll);
}
};

if close_requested {
event_loop.exit();
match self.mode {
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
Mode::WaitUntil => {
if !self.wait_cancelled {
event_loop
.set_control_flow(ControlFlow::WaitUntil(time::Instant::now() + WAIT_TIME));
}
}
_ => (),
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
event_loop.set_control_flow(ControlFlow::Poll);
}
};

if self.close_requested {
event_loop.exit();
}
})
}
}
73 changes: 41 additions & 32 deletions examples/pump_events.rs
Original file line number Diff line number Diff line change
Expand Up @@ -11,50 +11,59 @@
fn main() -> std::process::ExitCode {
use std::{process::ExitCode, thread::sleep, time::Duration};

use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
window::Window,
};
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::platform::pump_events::{EventLoopExtPumpEvents, PumpStatus};
use winit::window::{Window, WindowId};

#[path = "util/fill.rs"]
mod fill;

let mut event_loop = EventLoop::new().unwrap();
#[derive(Default)]
struct PumpDemo {
window: Option<Window>,
}

tracing_subscriber::fmt::init();
impl ApplicationHandler for PumpDemo {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes().with_title("A fantastic window!");
self.window = Some(event_loop.create_window(window_attributes).unwrap());
}

let mut window = None;
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
println!("{event:?}");

loop {
let timeout = Some(Duration::ZERO);
let status = event_loop.pump_events(timeout, |event, event_loop| {
if let Event::WindowEvent { event, .. } = &event {
// Print only Window events to reduce noise
println!("{event:?}");
}
let window = match self.window.as_ref() {
Some(window) => window,
None => return,
};

match event {
Event::Resumed => {
let window_attributes =
Window::default_attributes().with_title("A fantastic window!");
window = Some(event_loop.create_window(window_attributes).unwrap());
}
Event::WindowEvent { event, .. } => {
let window = window.as_ref().unwrap();
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => fill::fill_window(window),
_ => (),
}
}
Event::AboutToWait => {
window.as_ref().unwrap().request_redraw();
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(window);
window.request_redraw();
}
_ => (),
}
});
}
}

let mut event_loop = EventLoop::new().unwrap();

tracing_subscriber::fmt::init();

let mut app = PumpDemo::default();

loop {
let timeout = Some(Duration::ZERO);
let status = event_loop.pump_app_events(timeout, &mut app);

if let PumpStatus::Exit(exit_code) = status {
break ExitCode::from(exit_code as u8);
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