-
Notifications
You must be signed in to change notification settings - Fork 923
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
android: Hold NativeWindow
lock until after notifying the user with Event::Suspended
#2307
android: Hold NativeWindow
lock until after notifying the user with Event::Suspended
#2307
Conversation
hehe, yeah that'll be me, sorry :) TL;DR = I don't think ndk-glue handles native <-> Java synchronization robustly at the moment. Ideally I think it could be good for I feel like this is an error-prone design at the moment, that pushes the fiddly burden of handling synchronization to downstream users (winit) while also exposing implementation details that could ideally be encapsulated in the glue layer (now winit will depend on parking_lot because that's how ndk_glue internally locks the window state, and ndk_glue now can't change how it handles synchronization without breaking it's API) I've tried to solve this with how I designed these native-activity and game-activity glue crates, including also handling synchronization for saving app state. Those concerns aside for a moment though; the changes in this draft look good for being able to address the main synchronization issue I've seen with ndk-glue for window surface destruction. |
TL;DR: I can't but agree. In principle NDK glue looks like a straightforward, concise wrapper. Using a In the end
For the record I have yet to find a primitive that helps users be aware that they must handle a
Yes, I'm surprised we fixed this in What's your thought: get this in now, and keep discussing the future with your game/native-activity wrappers and see where we end up time-wise? There are currently some tricky issues with |
Addendum: It's funny that I just now started reading #2293 and addressed your main concern with this PR, while I was really doing that after noticing that it needed to be done in However. I may have done that "on purpose". In certain cases the caller may invoke At least this is what I initially thought when voicing these concerns in rust-windowing/glutin#1411 (comment), where this thought is valid. But then. It is more common for applications to use the Summing that up, this PR is probably the right thing to do after all given that users of |
Right, I think this is a big enough portability hazard that I think it needs to be addressed at a higher level than just the Android backend. I don't tend to think there's a simple primitive we can find to solve this within the Android backend. With issue #2182 and #2293 I think I'd currently like to advocate for Winit supporting resume events consistently across all platforms, and then either just updating all examples and potentially introducing some impediments on other platforms that strongly encourage following a pattern where GPU resources like your context and first window + surface are only lazily allocated once you reach your first resume event. I recently worked on two downstream projects to investigate the feasibility of this and I was able to get both egui and Bevy running based on this model, in such a way that it also worked to run on Windows following the same model. E.g. this Egui example, based on Winit, runs on Android and Windows: https://github.com/rib/agdk-rust/blob/main/examples/agdk-egui/src/lib.rs |
Yep, and to be clear, I'm not making any kind of value judgement on parking lot here which is definitely widely used and yeah it makes sense that other backends are also using it. I'm more just concerned with the leaky |
My gut instinct atm is that there's no reason to block a fix like this on any other proposal to potentially swap out Thinking ahead; I'm currently thinking of creating a shim This would result in a single crate + API for Winit to use for Android glue while giving applications the ability to choose different Activity base classes. Right now my experimental Winit backend conditionally switches between Also just for reference, I'm not expecting that For the more general challenge with Android being a kind of second-class platform atm then I mainly thinking about trying to normalize lazy graphics state initialization via resumed events across platforms as a starting point, re: #2307 (comment) |
hmm, yeah, I didn't realize glutin was currently dependent on |
In case it wasn't entirely clear I'm specifically looking for a solution that forces the API to be consistent across all platforms, to replace the Android-specific after-thought that we have now. In addition something that more clearly pushes the burden of managing the implicit dependency between Vulkan/GL surfaces and a window. However, I initially limited my thoughts to For one I remember some getter functions on
Exactly this. Slightly more burden for "desktop app" writers, but they'll "thank us" when their app runs flawless on mobile, instead of finding out through obscure errors that they need to handle this differently.
I guess we could newtype-wrap it just to get this issue done and over with, at which point we're free to implement whatever locking abstraction we want.
I guess we should talk to the On the side, in separate issues that don't fill up this PR, we should discuss how to proceed on making Android a first-class citizen, how to lay out the underlying crates and architecture, etc.
We've already shoved Over time (I don't use |
bf206ad
to
50cd798
Compare
@rib I like the newtype suggestion, see rust-mobile/ndk#288. This is now all ready from my side, and probably the last change we can do before pushing out |
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
It is thanks to @rib's commit above that links to these PRs, that I found #1892 again which did end up applying rust-mobile/ndk#117 to |
50cd798
to
48b6855
Compare
3284770
to
5dabb1e
Compare
… `Event::Suspended` This applies rust-mobile/ndk#117 on the `winit` side: Android destroys its window/surface as soon as the user returns from [`onNativeWindowDestroyed`], and we "fixed" this on the `ndk-glue` side by sending the `WindowDestroyed` event before locking the window and removing it: this lock has to wait for any user of `ndk-glue` - ie. `winit` - to give up its readlock on the window, which is what we utilize here to give users of `winit` "time" to destroy any resource created on top of a `RawWindowHandle`. since we can't pass the user a `RawWindowHandle` through the `HasRawWindowHandle` trait we have to document this case explicitly and keep the lock alive on the `winit` side instead. [`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
5dabb1e
to
6a73ad0
Compare
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity create instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
Unify `with_app_id` and `with_class` methods Both APIs are used to set application name. This commit unifies the API between Wayland and X11, so downstream applications can remove platform specific code when using `WindowBuilderExtUnix`. Fixes rust-windowing#1739. Unify behavior of `resizable` across platforms This makes X11 and Wayland follow Windows and macOS, so the size of the window could be set even though it has resizable attribute set to false. Fixes rust-windowing#2242. Fix assigning the wrong monitor when receiving Windows move events (rust-windowing#2266) Fix embedded NULs in C wide strings returned from Windows API (rust-windowing#2264) On Wayland, fix hiding cursors on GNOME `wl_pointer::set_cursor` expects a serial number of the last `wl_pointer::enter` event. However other calls expect latest observed pointer serial, so this commit tracks both and use them as required by specification. Fixes rust-windowing#2273. Bump windows-sys version to 0.36 (rust-windowing#2277) Add new `Ime` event for desktop platforms This commit brings new Ime event to account for preedit state of input method, also adding `Window::set_ime_allowed` to toggle IME input on the particular window. This commit implements API as designed in rust-windowing#1497 for desktop platforms. On Wayland, provide option for better CSD While most compositors provide server side decorations, the GNOME does not, and won't provide them. Also Wayland clients must render client side decorations. Winit was already drawing some decorations, however they were bad looking and provided no text rendering, so the title was missing. However this commit makes use of the SCTK external frame similar to GTK's Adwaita theme supporting text rendering and looking similar to other GTK applications. Fixes rust-windowing#1967. Fix warnings on nightly rust (rust-windowing#2295) This was causing CI to fail: https://github.com/rust-windowing/winit/runs/6506026326 On macOS, emit resize event on `frame_did_change` When the window switches mode from normal to tabbed one, it doesn't get resized, however the frame gets resized. This commit makes winit to track resizes when frame changes instead of window. Fixes rust-windowing#2191. Reorganize `EventLoopBuilder::build()` platform documentation Since there's a "Platform-specific" header, it makes sense to put the Linux-specific part under it. On the other hand, "Can only be called on the main thread." is true for all platforms, not just iOS, so there is no reason to call it out for iOS specifically. [Windows] Avoid GetModuleHandle(NULL) (rust-windowing#2301) Use get_instance_handle() over GetModuleHandle(NULL) On Windows, fix reported cursor position. (rust-windowing#2311) When clicking and moving the cursor out of the window negative coordinates were not handled correctly. Revert "On Wayland, fix resize not propagating properly" This reverts commit 78e5a39. It was discovered that in some cases mesa will lock the back buffer, e.g. when making context current, leading to resize missing. Given that applications can restructure their rendering to account for that, and that winit isn't limited to playing nice with mesa reverting the original commit. Set `WindowBuilder` to must_use Add X11 opt-in function for device events Previously on X11, by default all global events were broadcasted to every winit application. This unnecessarily drains battery due to excessive CPU usage when moving the mouse. To resolve this, device events are now ignored by default and users must manually opt into it using `EventLoopWindowTarget::set_filter_device_events`. Fixes (rust-windowing#1634) on Linux. Prevent null dereference on X11 with bad locale Remove old dialog fix that is superseded by rust-windowing#2027 (rust-windowing#2292) This fixes the run_return loop never returning on macos when using multiple windows Migrate from lazy_static to once_cell macOS: Emit LoopDestroyed on CMD+Q (rust-windowing#2073) override applicationWillTerminate: On Android, use `HasRawWindowHandle` directly from the `ndk` crate (rust-windowing#2318) The `ndk` crate now implements [`HasRawWindowHandle` directly on `NativeWindow`], relieving the burden to reimplement it on `winit`. [`HasRawWindowHandle` directly on `NativeWindow`]: rust-mobile/ndk#274 Run clippy on CI Fixes rust-windowing#1402. Make `set_device_event_filter` non-mut Commit f10a984 added `EventLoopWindowTarget::set_device_event_filter` with for a mutable reference, however most winit APIs work with immutable references, so altering API to play nicely with existing APIs. This also disables device event filtering on debug example. Make `WindowAttributes` private (rust-windowing#2134) * Make `WindowAttributes` private, and move its documentation * Reorder WindowAttributes title and fullscreen to match method order Build docs on `docs.rs` for iOS and Android as well (rust-windowing#2324) Remove core-video-sys dependency (rust-windowing#2326) Hasn't been updated in over 2 years - many open PRs, seems abandoned. Is the cause of several duplicate dependencies in our dependency tree! Fix macOS 32bit (rust-windowing#2327) Documentation cleanup (rust-windowing#2328) * Remove redundant documentation links * Add note to README about windows not showing up on Wayland * Fix documentation links * Small documentation fixes * Add note about doing stuff after StartCause::Init on macOS Add `WindowBuilder::transparent` This is required to help hardware accelerated libraries like glutin that accept WindowBuilder instead of RawWindowHandle, since the api to access builder properties directly was removed. Follow up to 44288f6. Refine `Window::set_cursor_grab` API This commit renames `Window::set_cursor_grab` to `Window::set_cursor_grab_mode`. The new API now accepts enumeration to control the way cursor grab is performed. The value could be: `lock`, `confine`, or `none`. This commit also implements `Window::set_cursor_position` for Wayland, since it's tied to locked cursor. Implements API from rust-windowing#1677. examples/window_run_return: Enable on Android (rust-windowing#2321) Android also supports `EventLoopExtRunReturn`. The user will still have to follow the README to turn this example into a `cdylib` and add the `ndk_glue::main()` initialization attribute, though. Fix doubled device events on X11 Fixes rust-windowing#2332 macOS: disallow_highdpi will set explicity the value to avoid the SO value by default (rust-windowing#2339) ci: Disallow warnings in rustdoc and test private items (rust-windowing#2341) Make sure `cargo doc` runs cleanly without any warnings in the CI - some recently introduced but still allowing a PR to get merged. In case someone wishes to add docs on private items, make sure those adhere to the same standards. Bump smithay-client-toolkit to v0.16.0 Disallow multiple EventLoop creation Fix conflict in `WindowFlags` on Windows Map XK_Caps_Lock to VirtualKeyCode::Capital (rust-windowing#1864) This allows applications to handle events for the caps lock key under X11 Less redundancy and improve fullscreen in examples Remove examples/minimize which is redundant Implement From<u64> for WindowId and vise-versa This should help downstream applications to expose WindowId to the end users via e.g. IPC to control particular windows in multi window systems. examples/multiwindow.rs: ignore synthetic key press events Fix infinite recursion in `WindowId` conversion methods Add 'WindowEvent::Occluded(bool)' This commits and an event to track window occlusion state, which could help optimize rendering downstream. Add `refresh_rate_millihertz` for `MonitorHandle` This also alters `VideoMode::refresh_rate` to `VideoMode::refresh_rate_millihertz` which now returns monitor refresh rate in mHz. On Wayland send Focused(false) for new window On Wayland winit will always get an explicit focused event from the system and will transfer it downstream. So send focused false to enforce it. On Wayland, drop wl_surface on window close web: Manually emit focused event on mouse click (rust-windowing#2202) * Manually emit focused event on mouse click * Update CHANGELOG.md Co-authored-by: Markus Røyset <[email protected]> web: Add `EventLoop::spawn` (rust-windowing#2208) * web: Add `EventLoop::spawn` This is the same as `EventLoop::run`, but doesn't throw an exception in order to return `!`. I decided to name it `spawn` rather than `run_web` because I think that's more descriptive, but I'm happy to change it to `run_web`. Resolves rust-windowing#1714 * Update src/platform/web.rs * Fix outdated names Co-authored-by: Markus Røyset <[email protected]> Fix changelog entry for `EventLoopExtWebSys` (rust-windowing#2372) android: Hold `NativeWindow` lock until after notifying the user with `Event::Suspended` (rust-windowing#2307) This applies rust-mobile/ndk#117 on the `winit` side: Android destroys its window/surface as soon as the user returns from [`onNativeWindowDestroyed`], and we "fixed" this on the `ndk-glue` side by sending the `WindowDestroyed` event before locking the window and removing it: this lock has to wait for any user of `ndk-glue` - ie. `winit` - to give up its readlock on the window, which is what we utilize here to give users of `winit` "time" to destroy any resource created on top of a `RawWindowHandle`. since we can't pass the user a `RawWindowHandle` through the `HasRawWindowHandle` trait we have to document this case explicitly and keep the lock alive on the `winit` side instead. [`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed web: add `with_prevent_default`, `with_focusable` (rust-windowing#2365) * web: add `with_prevent_default`, `with_focusable` `with_prevent_default` controls whether `event.preventDefault` is called `with_focusable` controls whether `tabindex` is added Fixes rust-windowing#1768 * Remove extra space from CHANGELOG windows: Use correct value for mouse wheel delta (rust-windowing#2374) Make winit focus take activity into account on Windows (rust-windowing#2159) winit's notion of "focus" is very simple; you're either focused or not. However, Windows has both notions of focused window and active window and paying attention only to WM_SETFOCUS/WM_KILLFOCUS can cause a window to believe the user is interacting with it when they're not. (this manifests when a user switches to another application between when a winit application starts and it creates its first window) Fix typos (rust-windowing#2375) Bump sctk-adwaita to 0.4.1 This should force the use of system libraries for Fontconfig and freetype instead of building them with cmake if missing. This also fixes compilation failures on nightly. Fixes rust-windowing#2373. Tidy up "platform-specifc" doc sections (rust-windowing#2356) * Tidy up "platform-specific" doc sections * Unrelated grammatical fix * Subjective improvements Android: avoid deadlocks while handling UserEvent (rust-windowing#2343) Replace `Arc<Mutex<VecDeque<T>>` by `mpsc` Update raw-window-handle to v0.5.0 This updates raw-window-handle to v0.5.0. On macOS, fix confirmed character inserted When confirming input in e.g. Korean IME or using characters like `+` winit was sending those twice, once via `Ime::Commit` and the other one via `ReceivedCharacter`, since those events weren't generating any `Ime::Preedit` and were forwarded due to `do_command_by_selector`. Add method to hook xlib error handler This should help glutin to handle errors coming from GLX and offer multithreading support in a safe way. Fixes rust-windowing#2378. Windows: apply skip taskbar state when taskbar is restarted (rust-windowing#2380) Fix hiding a maximized window On Windows (rust-windowing#2336) Bump `ndk` and `ndk-glue` dependencies to stable `0.7.0` release (rust-windowing#2392) Fix type hint reference for xlib hook Consistently deliver a Resumed event on all platforms To be more consistent with mobile platforms this updates the Windows, macOS, Wayland, X11 and Web backends to all emit a Resumed event immediately after the initial `NewEvents(StartCause::Init)` event. The documentation for Suspended and Resumed has also been updated to provide general recommendations for how to handle Suspended and Resumed events in portable applications as well as providing Android and iOS specific details. This consistency makes it possible to write applications that lazily initialize their graphics state when the application resumes without any platform-specific knowledge. Previously, applications that wanted to run on Android and other systems would have to maintain two, mutually-exclusive, initialization paths. Note: This patch does nothing to guarantee that Suspended events will be delivered. It's still reasonable to say that most OSs without a formal lifecycle for applications will simply never "suspend" your application. There are currently no known portability issues caused by not delivering `Suspended` events consistently and technically it's not possible to guarantee the delivery of `Suspended` events if the OS doesn't define an application lifecycle. (app can always be terminated without any kind of clean up notification on most non-mobile OSs) Fixes rust-windowing#2185. ci: manually point ANDROID_NDK_ROOT to latest supplied version It seems the symlink to `ndk-bundle` and this environment variable pointing to it have been removed to prevent the sdkmanager from failing, when finding the SDK setup to be in an "indeterminate" state. It is now up to the users themselves to install an NDK through that tool or point the right variables to a preinstalled "latest" NDK. actions/runner-images#2689 actions/runner-images#5926 Fix changelog entry wrt scrolling The breaking change was put into the wrong release section. Release 0.27.0 version Explicitly specify minimum supported rust version This should help with distributing apps using winit. Fixes rust-windowing#1075. On X11, fix crash when can't disable IME Fixes rust-windowing#2402. Release 0.27.1 version Windows: respect min/max sizes when creating the window (rust-windowing#2393) On X11, fix window hints not persisting This commit fixes the issue with min, max, and resize increments not persisting across the dpi changes. Fix tracking of phase changes for mousewheel on trackpad (rust-windowing#2158) On Windows, add opt-in function for device events (rust-windowing#2409) Add CODEOWNERS file (rust-windowing#2420) * Add CODEOWNERS file This makes it very clear when you're stepping down from the post as a maintainer, and makes it clear for users who is expected to review their PR * Fix grammar * Make @kchibisov receive pings for the X11 platform * Fix typo Implement version 0.4 of the HasRawWindowHandle trait This makes Winit 0.27 compatible with crates like Wgpu 0.13 that are using the raw_window_handle v0.4 crate and aren't able to upgrade to 0.5 until they do a new release (since it requires a semver change). The change is intended to be self-contained (instead of pushing the details into all the platform_impl backends) since this is only intended to be a temporary trait implementation for backwards compatibility that will likely be removed before the next Winit release. Fixes rust-windowing#2415. Fix missleading breaking change on Windows The applications should not rely on not-implemented behavior and should use the right functions for that. Remove redundant steps from CI Tests are already building the entire crate, so no need for a separate builds slowing down the CI. On Wayland, fix `Window::request_redraw` being delayed On Waylnad when asking for redraw before `MainEventsCleared` would result for redraw being send on the next event loop tick, which is not expectable given that it must be delivered on the same event loop tick. Release 0.27.2 version On Windows, improve support for undecorated windows (rust-windowing#2419) Add touchpad magnify and rotate gestures support for macOS (rust-windowing#2157) * Add touchpad magnify support for macOS * Add touchpad rotate support for macOS * Add macOS rotate and magnify gesture cancelled phases * Correct docs for TouchpadRotate event * Fix tracing macros Document `WindowEvent::Moved` as unsupported on Wayland Update `sctk-adwaita` to use `ab_glyph` The crossfont will still be available under the option. Mark new events as breaking change Adding a new enum variant is a breaking change in winit. Co-Authored-By: kas <[email protected]> Co-Authored-By: Artur Kovacs <[email protected]> Co-Authored-By: Markus Siglreithmaier <[email protected]> Co-Authored-By: Murarth <[email protected]> Co-Authored-By: Yusuke Kominami <[email protected]> Co-Authored-By: moko256 <[email protected]> Co-Authored-By: Mads Marquart <[email protected]> Co-Authored-By: Markus Røyset <[email protected]> Co-Authored-By: Marijn Suijten <[email protected]> Co-Authored-By: Kirill Chibisov <[email protected]>
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299 Co-authored-by: Markus Siglreithmaier <[email protected]>
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves #2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR #1892 Addresses: PR #2307 Addresses: PR #2343 Addresses: #2293 Resolves: #2299 Co-authored-by: Markus Siglreithmaier <[email protected]> Co-authored-by: Markus Siglreithmaier <[email protected]>
This updates the Android backend to use the android_activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299
This updates the Android backend to use the android-activity crate instead of ndk-glue. This solves a few issues: 1. The backend is agnostic of the application's choice of Activity base class 2. Winit is no longer responsible for handling any Java synchronization details, since these are encapsulated by the design of android_activity 3. The backend no longer depends on global / static getters for state such as the native_window() which puts it in a better position to support running multiple activities within a single Android process. 4. Redraw requests are flagged, not queued, in a way that avoids taking priority over user events (resolves rust-windowing#2299) To make it possible for application crates to avoid explicitly depending on the `android-activity` crate (and avoid version conflicts) this re-exports the android-activity crate under: `winit::platform::android::activity::*` This also adds `android-native-activity` and `android-game-activity` features that set the corresponding android-activity features. Addresses: PR rust-windowing#1892 Addresses: PR rust-windowing#2307 Addresses: PR rust-windowing#2343 Addresses: rust-windowing#2293 Resolves: rust-windowing#2299 Co-authored-by: Markus Siglreithmaier <[email protected]>
#1892 author here, glad this got fixed eventually! Apologies for abandoning the PR, my priorities changed for a while. :) |
@maciejgodek no worries, I think this code even ended up being replaced with a completely different |
This applies rust-mobile/ndk#117 on the
winit
side: Android destroys its window/surface as soon as the user returns fromonNativeWindowDestroyed
, and we "fixed" this on thendk-glue
side by sending theWindowDestroyed
event before locking the window and removing it: this lock has to wait for any user ofndk-glue
- ie.winit
- to give up its readlock on the window, which is what we utilize here to give users ofwinit
"time" to destroy any resource created on top of aRawWindowHandle
.since we can't pass the user a
RawWindowHandle
through theHasRawWindowHandle
trait we have to document this case explicitly and keep the lock alive on thewinit
side instead.CHANGELOG.md
if knowledge of this change could be valuable to usersI'm creating this as draft because there are different things to consider: for one I've constantly commented that we should probably pass the
RawWindowHandle
and/or AndroidNativeWindow
inside theResumed
event somehow across every platform for consistency, and it'd be great if this includes the lock to make the user responsible for holding it instead of implicitly unlocking afterEvent::Suspended
. Then someone recently created a whole bunch of very long issues mentioning similar (concurrency) issues and longevity of the Android backend in general - sorry I've yet to catch up to those but there are too many and they're way too long 😁